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Vector3D.Subtraction Operatore

Definizione

Sottrae una struttura Vector3D o Point3D da una struttura Vector3D.

Overload

Subtraction(Vector3D, Vector3D)

Sottrae una struttura Vector3D da una struttura Vector3D.

Subtraction(Vector3D, Point3D)

Sottrae una struttura Point3D da una struttura Vector3D.

Subtraction(Vector3D, Vector3D)

Sottrae una struttura Vector3D da una struttura Vector3D.

public:
 static System::Windows::Media::Media3D::Vector3D operator -(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D operator - (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member ( - ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator - (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

Parametri

vector1
Vector3D

Struttura Vector3D dalla quale eseguire la sottrazione.

vector2
Vector3D

Struttura Vector3D che deve essere sottratta da vector1.

Restituisce

Risultato della sottrazione di vector2 da vector1.

Esempio

Nell'esempio seguente viene illustrato come usare l'operatore di sottrazione di overload per sottrarre una Vector3D struttura da una Vector3D struttura.

// Subtracts a Vector3D from a Vector3D using the overloaded - operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 - vector2;
// vector Result is equal to (-25, -40, -40)
' Subtracts a Vector3D from a Vector3D using the overloaded - operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = vector1 - vector2
' vector Result is equal to (-25, -40, -40)

Vedi anche

Si applica a

Subtraction(Vector3D, Point3D)

Sottrae una struttura Point3D da una struttura Vector3D.

public:
 static System::Windows::Media::Media3D::Point3D operator -(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D operator - (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member ( - ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator - (vector As Vector3D, point As Point3D) As Point3D

Parametri

vector
Vector3D

Struttura Vector3D dalla quale eseguire la sottrazione.

point
Point3D

Struttura Point3D che deve essere sottratta da vector.

Restituisce

Risultato della sottrazione di point da vector.

Esempio

Nell'esempio seguente viene illustrato come usare l'operatore di sottrazione di overload per sottrarre una Point3D struttura da una Vector3D struttura.

// Subtracts a Vector3D from a Point3D using the overloaded - operator.
// Returns a Point3D.

Point3D point1 = new Point3D(10, 5, 1);
Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D pointResult = new Point3D();

// Subtracting the vector from the point
pointResult = vector1 - point1;

// pointResult is equal to (10, 25, 39)
' Subtracts a Vector3D from a Point3D using the overloaded - operator.
' Returns a Point3D.

Dim point1 As New Point3D(10, 5, 1)
Dim vector1 As New Vector3D(20, 30, 40)
Dim pointResult As New Point3D()

' Subtracting the vector from the point
pointResult = vector1 - point1

' pointResult is equal to (10, 25, 39)

Vedi anche

Si applica a