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Texture Class

Manipulates a texture resource.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
Public Class Texture
    Inherits BaseTexture
    Implements IDisposable
'Usage
Dim instance As Texture
public class Texture : BaseTexture, IDisposable
public ref class Texture : public BaseTexture, IDisposable
public class Texture extends BaseTexture implements IDisposable
public class Texture extends BaseTexture implements IDisposable
Not applicable.

Remarks

This object inherits functionality from BaseTexture.

Example

The following code example shows how to use a texture.

' This code example is taken from the
' Direct3D Mobile Texture Sample of the
' .NET Compact Framework Samples in the SDK

' Called whenever the rendering device is reset
Friend Sub OnResetDevice(ByVal sender As Object, ByVal e As EventArgs)
    Dim dev As Device = CType(sender, Device)
    ' Turn off culling, so we see the front and back of the triangle.
    dev.RenderState.CullMode = Cull.None
    ' Turn off D3D lighting.
    dev.RenderState.Lighting = False
    ' Turn on the ZBuffer.
    dev.RenderState.ZBufferEnable = True
    ' Turn on perspective correction for textures.
    ' This provides a more accurate visual at the cost
    ' of a small performance overhead.
    dev.RenderState.TexturePerspective = True
    ' Now create the texture.
    texture = TextureLoader.FromStream(dev, _
      [Assembly].GetExecutingAssembly().GetManifestResourceStream("Texture.Content.Banana.bmp"))

End Sub
// This code example is taken from the
// Direct3D Mobile Texture Sample of the
// .NET Compact Framework Samples in the SDK

// Called whenever the rendering device is reset
void OnResetDevice(object sender, EventArgs e)
{
    Device dev = (Device)sender;
    // Turn off culling, so we see the front and back of the triangle
    dev.RenderState.CullMode = Cull.None;
    // Turn off D3D lighting
    dev.RenderState.Lighting = false;
    // Turn on the ZBuffer
    dev.RenderState.ZBufferEnable = true;
    // Turn on perspective correction for textures
    // This provides a more accurate visual at the cost
    // of a small performance overhead
    dev.RenderState.TexturePerspective = true;
    // Now create our texture

    texture = TextureLoader.FromStream(dev,
        Assembly.GetExecutingAssembly().GetManifestResourceStream(
        "Texture.Content.Banana.bmp"));
}

Inheritance Hierarchy

System.Object
   Microsoft.WindowsMobile.DirectX.Direct3D.BaseMesh
     Microsoft.WindowsMobile.DirectX.Direct3D.Resource
       Microsoft.WindowsMobile.DirectX.Direct3D.BaseTexture
        Microsoft.WindowsMobile.DirectX.Direct3D.Texture

Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

Texture Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace

Other Resources

Direct3D Programming