Resource.Priority Property
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Retrieves or sets the priority for the current resource.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Property Priority As Integer
Get
Set
'Usage
Dim instance As Resource
Dim value As Integer
value = instance.Priority
instance.Priority = value
public int Priority { get; set; }
public:
property int Priority {
int get ();
void set (int value);
}
member Priority : int with get, set
Property Value
Type: System.Int32
The current priority of the resource, or a value to set that specifies the new priority for the resource.
Exceptions
Exception | Condition |
---|---|
InvalidCallException | The method call is invalid. For example, a method's parameter may contain an invalid value. |
Remarks
You can use this property for priority control of managed resources. It returns 0 on nonmanaged resources.
Priorities are used to determine when managed resources should be removed from memory. A resource assigned a low priority is removed before one with a high priority. If two resources have the same priority, the one that was used more recently is kept in memory, while the other is removed. Managed resources have a default priority of 0.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0