TextureOperation Enumeration
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Defines per-stage texture-blending operations.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Enumeration TextureOperation
'Usage
Dim instance As TextureOperation
public enum TextureOperation
public enum class TextureOperation
type TextureOperation
Members
Member name | Description | |
---|---|---|
Disable | Disables output from the texture stage and all stages with a higher index. To disable texture mapping, set this flag as the color operation for the first texture stage (stage 0). Alpha operations cannot be disabled when color operations are enabled. Setting the alpha operation to Disable when color blending is enabled causes undefined behavior. | |
SelectArg1 | Uses this texture stage's first color or alpha argument, unmodified, as the output. This operation affects the color and alpha arguments used with the ColorOperation and AlphaOperation properties of a TextureStateManager, respectively.
S RGBA = Arg1 |
|
SelectArg2 | Uses this texture stage's second color or alpha argument, unmodified, as the output. This operation affects the color and alpha arguments used with the ColorOperation and AlphaOperation properties of a TextureStateManager, respectively.
S RGBA = Arg2 |
|
Modulate | Multiplies the components of the arguments.
S RGBA = Arg1 * Arg2 |
|
Modulate2X | Multiplies the components of the arguments, then shifts the products 1 bit to the left (effectively multiplying them by 2) for brightening.
S RGBA = (Arg1 * Arg2) << 1 |
|
Modulate4X | Multiplies the components of the arguments, then shifts the products 2 bits to the left (effectively multiplying them by 4) for brightening.
S RGBA = (Arg1 * Arg2) << 2 |
|
Add | Adds the components of the second argument to the first argument.
S RGBA = Arg1 + Arg2 |
|
AddSigned | Adds the components of the arguments with a -0.5 bias, making the effective range of values -0.5 through 0.5.
S RGBA = Arg1 + Arg2 -0.5 |
|
AddSigned2X | Adds the components of the arguments with a -0.5 bias and shifts the products 1 bit to the left.
S RGBA = (Arg1 + Arg2 -0.5) << 1 |
|
Subtract | Subtracts the components of the second argument from those of the first argument.
S RGBA = Arg1 - Arg2 |
|
AddSmooth | Adds the first and second arguments, then subtracts their product from the sum.
S RGBA = Arg1 + Arg2 - Arg1 * Arg2 |
|
BlendDiffuseAlpha | Performs linear blending on the current texture stage, using the interpolated alpha from each vertex.
S RGBA = Arg1 * (Alpha) + Arg2 * (1 - Alpha) |
|
BlendTextureAlpha | Performs linear blending on the current texture stage, using the interpolated alpha from each vertex.
S RGBA = Arg1 * (Alpha) + Arg2 * (1 - Alpha) |
|
BlendFactorAlpha | Performs linear blending on the current texture stage, using a scalar alpha set with the TextureFactor property for a RenderStateManager.
S RGBA = Arg1 * (Alpha) + Arg2 * (1 - Alpha) |
|
BlendTextureAlphaPM | Performs linear blending on the current texture stage that uses a premultiplied alpha.
S RGBA = Arg1 + Arg2 * (1 - Alpha) |
|
BlendCurrentAlpha | Performs linear blending on the current texture stage, using the alpha taken from the previous texture stage.
S RGBA = Arg1 * (Alpha) + Arg2 * (1 - Alpha) |
|
PreModulate | This flag is set in stage n, the output of which is arg1. If stage n + 1 contains a texture, then the Current value of a TextureArgument is premultiplied by that texture. | |
ModulateAlphaAddColor | Modulates the color of the second argument using the alpha of the first argument, then adds the result to argument one. This operation is supported only by using the ColorOperation property of a TextureStateManager.
S RGBA = Arg1 RGB + Arg1 A * Arg2 RGB |
|
ModulateColorAddAlpha | Modulates the arguments, then adds the alpha of the first argument. This operation is supported only by using the ColorOperation property of a TextureStateManager.
S RGBA = Arg1 RGB * Arg2 RGB + Arg1 A |
|
ModulateInvAlphaAddColor | Similar to ModulateAlphaAddColor, but uses the inverse of the alpha of the first argument. This operation is supported only by using the ColorOperation property of a TextureStateManager.
S RGBA = (1 - Arg1 A ) * Arg2 RGB + Arg1 RGB |
|
ModulateInvColorAddAlpha | Similar to ModulateColorAddAlpha, but uses the inverse of the color of the first argument. This operation is supported only by using the ColorOperation property of a TextureStateManager.
S RGBA = (1 - Arg1 RGB ) * Arg2 RGB + Arg1 A |
|
DotProduct3 | Modulates the components of each argument as signed components, adds their products, and replicates the sum to all color channels, including alpha. This operation is supported for color and alpha operations.
S RGBA = (Arg1 R * Arg2 R + Arg1 G * Arg2 G + Arg1 B * Arg2 B ) |
|
MultiplyAdd | Performs a multiply-accumulate operation, in which this field multiplies the last two arguments, adds them to the remaining input/source argument, and places that into the result.
S RGBA = Arg1 + Arg2 *Arg3 |
|
Lerp | Performs linear interpolation between the second and third source arguments by a proportion specified in the first source argument.
S RGBA = (Arg1) * Arg2 + (1 - Arg1) * Arg3. |
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0
See Also
Reference
Microsoft.WindowsMobile.DirectX.Direct3D Namespace