Condividi tramite


SwipeBackThemeAnimation Classe

Definizione

Rappresenta l'animazione preconfigurata che si applica ai controlli quando un elemento torna nello slot di layout dopo un'interazione Di scorrimento rapido .

public ref class SwipeBackThemeAnimation sealed : Timeline
/// [Windows.Foundation.Metadata.Activatable(65536, Windows.Foundation.UniversalApiContract)]
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class SwipeBackThemeAnimation final : Timeline
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.Activatable(65536, "Windows.Foundation.UniversalApiContract")]
class SwipeBackThemeAnimation final : Timeline
[Windows.Foundation.Metadata.Activatable(65536, typeof(Windows.Foundation.UniversalApiContract))]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class SwipeBackThemeAnimation : Timeline
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.Activatable(65536, "Windows.Foundation.UniversalApiContract")]
public sealed class SwipeBackThemeAnimation : Timeline
Public NotInheritable Class SwipeBackThemeAnimation
Inherits Timeline
<SwipeBackThemeAnimation ... />
Ereditarietà
Object Platform::Object IInspectable DependencyObject Timeline SwipeBackThemeAnimation
Attributi

Requisiti Windows

Famiglia di dispositivi
Windows 10 (è stato introdotto in 10.0.10240.0)
API contract
Windows.Foundation.UniversalApiContract (è stato introdotto in v1.0)

Esempio

L'esempio seguente applica una funzione di interpolazione SineEase a un DoubleAnimation per creare un'animazione decelerante.

<!-- Example template of a custom control that supports swipe selection.  
     A SwipeBackThemeAnimation is run when the control goes to the Normal state. -->
-->
<ResourceDictionary
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:local="using:BlankApp1">

    <Style TargetType="local:SwipeControl" >
        <Setter Property="Template">
            <Setter.Value>
                <ControlTemplate TargetType="local:SwipeControl">
                    <Grid>
                        <VisualStateManager.VisualStateGroups>
                            <VisualStateGroup x:Name="SwipeStates">
                                <VisualState x:Name="Normal">
                                    <Storyboard>
                                        <SwipeBackThemeAnimation TargetName="contentRectangle"/>
                                    </Storyboard>
                                </VisualState>
                                <VisualState x:Name="Selected">
                                    <Storyboard>
                                        <ObjectAnimationUsingKeyFrames Storyboard.TargetName="SelectedText" 
                                            Storyboard.TargetProperty="Visibility">
                                            <DiscreteObjectKeyFrame KeyTime="0" Value="Visible"/>
                                        </ObjectAnimationUsingKeyFrames>
                                    </Storyboard>
                                </VisualState>
                                <VisualState x:Name="Hinting">
                                    <Storyboard>
                                        <SwipeHintThemeAnimation TargetName="contentRectangle"/>
                                    </Storyboard>
                                </VisualState>
                            </VisualStateGroup>
                        </VisualStateManager.VisualStateGroups>
                        <Rectangle Width="100" Height="100" Fill="{TemplateBinding Background}"/>

                        <Rectangle x:Name="contentRectangle"
                            Width="100" 
                            Height="100" 
                            Fill="{TemplateBinding Foreground}"/>
                        <TextBlock x:Name="SelectedText" 
                            Text="Selected" 
                            Visibility="Collapsed" 
                            Foreground="White" 
                            FontSize="20" 
                            VerticalAlignment="Center" 
                            HorizontalAlignment="Center"/>
                    </Grid>
                </ControlTemplate>
            </Setter.Value>
        </Setter>
    </Style>
</ResourceDictionary>
public sealed class SwipeControl : Control
{
    GestureRecognizer _gestureRecognizer;
    bool _isPointerDown = false;
    bool _isSelected = false;
    bool _isCrossSliding = false;

    public SwipeControl()
    {
        this.DefaultStyleKey = typeof(SwipeControl);
        // Direct gesture recognizer to recognize hold and swipe gestures.
        _gestureRecognizer = new GestureRecognizer();
        _gestureRecognizer.GestureSettings = GestureSettings.Hold | 
                                             GestureSettings.HoldWithMouse | 
                                             GestureSettings.CrossSlide;

        _gestureRecognizer.Holding += GestureRecognizer_Holding;
        _gestureRecognizer.CrossSlideHorizontally = false; // Support vertical swiping.
        _gestureRecognizer.CrossSliding += GestureRecognizer_CrossSliding;            
    }

    protected override void OnPointerPressed(PointerRoutedEventArgs e)
    {
        base.OnPointerPressed(e);
        _isPointerDown = CapturePointer(e.Pointer);
        // Send input to GestureRecognizer for processing.
        _gestureRecognizer.ProcessDownEvent(e.GetCurrentPoint(this));

    }

    protected override void OnPointerReleased(PointerRoutedEventArgs e)
    {
        base.OnPointerReleased(e);
        // Send input to GestureRecognizer for processing.
        _gestureRecognizer.ProcessUpEvent(e.GetCurrentPoint(this));

        _isCrossSliding = false;

        // Go to Normal state when pointer is released.
        if (!_isSelected)
        {
            VisualStateManager.GoToState(this, "Normal", true);
        }
    }

    protected override void OnPointerMoved(PointerRoutedEventArgs e)
    {
        base.OnPointerMoved(e);
        if (_isPointerDown)
        {
            // Send input to GestureRecognizer for processing.
            _gestureRecognizer.ProcessMoveEvents(e.GetIntermediatePoints(this));
        }
    }

    void GestureRecognizer_Holding(GestureRecognizer sender, HoldingEventArgs args)
    {
        // Go to Hinting state if control is not already selected.
        if (!_isSelected)
        {
            VisualStateManager.GoToState(this, "Hinting", true);
        }
    }

    void GestureRecognizer_CrossSliding(GestureRecognizer sender, CrossSlidingEventArgs args)
    {
        // Prevent multiple state changes for the same swipe gesture.
        if (!_isCrossSliding)
        {
            _isCrossSliding = true;                

            // Toggle between Selected and Normal on swipe gesture.
            _isSelected = !_isSelected;
            if (_isSelected)
            {
                VisualStateManager.GoToState(this, "Selected", true);
            }
            else
            {
                VisualStateManager.GoToState(this, "Normal", true);
            }
        }
    }
}
// SwipeControl.h:
struct SwipeControl : SwipeControlT<SwipeControl>
{
    SwipeControl();

    void OnPointerPressed(Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e);
    void OnPointerReleased(Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e);
    void OnPointerMoved(Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e);

private:
    Windows::UI::Input::GestureRecognizer m_gestureRecognizer;
    bool m_isPointerDown;
    bool m_isSelected;
    bool m_isCrossSliding;

    void GestureRecognizer_Holding(Windows::UI::Input::GestureRecognizer const& sender, Windows::UI::Input::HoldingEventArgs const& args);
    void GestureRecognizer_CrossSliding(Windows::UI::Input::GestureRecognizer const& sender, Windows::UI::Input::CrossSlidingEventArgs const& args);
};

// SwipeControl.cpp:
SwipeControl::SwipeControl() : m_isCrossSliding(false), m_isPointerDown(false), m_isSelected(false)
{
    DefaultStyleKey(winrt::box_value(L"DocsCppWinRT.SwipeControl"));

    m_gestureRecognizer.GestureSettings(
        Windows::UI::Input::GestureSettings::Hold |
        Windows::UI::Input::GestureSettings::HoldWithMouse |
        Windows::UI::Input::GestureSettings::CrossSlide);

    m_gestureRecognizer.Holding({ this, &SwipeControl::GestureRecognizer_Holding });
    m_gestureRecognizer.CrossSlideHorizontally(false); // Support vertical swiping.
    m_gestureRecognizer.CrossSliding({ this, &SwipeControl::GestureRecognizer_CrossSliding });
}

void SwipeControl::OnPointerPressed(Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e)
{
    m_isPointerDown = CapturePointer(e.Pointer());
    // Send input to GestureRecognizer for processing.
    m_gestureRecognizer.ProcessDownEvent(e.GetCurrentPoint(*this));
}

void SwipeControl::OnPointerReleased(Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e)
{
    // Send input to GestureRecognizer for processing.
    m_gestureRecognizer.ProcessUpEvent(e.GetCurrentPoint(*this));

    m_isCrossSliding = false;

    // Go to Normal state when pointer is released.
    if (!m_isSelected)
    {
        Windows::UI::Xaml::VisualStateManager::GoToState(*this, L"Normal", true);
    }
}

void SwipeControl::OnPointerMoved(Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e)
{
    if (m_isPointerDown)
    {
        // Send input to GestureRecognizer for processing.
        m_gestureRecognizer.ProcessMoveEvents(e.GetIntermediatePoints(*this));
    }
}

void SwipeControl::GestureRecognizer_Holding(Windows::UI::Input::GestureRecognizer const& /* sender */,
    Windows::UI::Input::HoldingEventArgs const& /* args */)
{
    // Go to Hinting state if control is not already selected.
    if (!m_isSelected)
    {
        Windows::UI::Xaml::VisualStateManager::GoToState(*this, L"Hinting", true);
    }
}

void SwipeControl::GestureRecognizer_CrossSliding(Windows::UI::Input::GestureRecognizer const& /* sender */,
    Windows::UI::Input::CrossSlidingEventArgs const& /* args */)
{
    // Prevent multiple state changes for the same swipe gesture.
    if (!m_isCrossSliding)
    {
        m_isCrossSliding = true;

        // Toggle between Selected and Normal on swipe gesture.
        m_isSelected = !m_isSelected;
        if (m_isSelected)
        {
            Windows::UI::Xaml::VisualStateManager::GoToState(*this, L"Selected", true);
        }
        else
        {
            Windows::UI::Xaml::VisualStateManager::GoToState(*this, L"Normal", true);
        }
    }
}
// SwipeControl.h:
public ref class SwipeControl sealed : public Windows::UI::Xaml::Controls::Control
{
public:
    SwipeControl();

protected:
    virtual void OnPointerPressed(Windows::UI::Xaml::Input::PointerRoutedEventArgs^ e) override;
    virtual void OnPointerReleased(Windows::UI::Xaml::Input::PointerRoutedEventArgs^ e) override;
    virtual void OnPointerMoved(Windows::UI::Xaml::Input:: PointerRoutedEventArgs^ e) override;

private:
    Windows::UI::Input::GestureRecognizer^     m_gestureRecognizer;
    bool                                       m_isPointerDown;
    bool                                       m_isSelected;
    bool                                       m_isCrossSliding;

    void GestureRecognizer_Holding(Windows::UI::Input::GestureRecognizer^ sender,    
        Windows::UI::Input::HoldingEventArgs^ args);
    void GestureRecognizer_CrossSliding(Windows::UI::Input::GestureRecognizer^ sender, 
        Windows::UI::Input::CrossSlidingEventArgs^ args);
};

// SwipeControl.cpp:
SwipeControl::SwipeControl() : m_isCrossSliding(false), m_isPointerDown(false), m_isSelected(false)
{
    DefaultStyleKey = "DocsCPP.SwipeControl";

    m_gestureRecognizer = ref new GestureRecognizer();
    m_gestureRecognizer->GestureSettings = GestureSettings::Hold | 
                                              GestureSettings::HoldWithMouse | 
                                              GestureSettings::CrossSlide;

    m_gestureRecognizer->Holding::add(ref new TypedEventHandler<GestureRecognizer^, 
        HoldingEventArgs^>(this, &SwipeControl::GestureRecognizer_Holding));
    m_gestureRecognizer->CrossSlideHorizontally = false; // Support vertical swiping.
    m_gestureRecognizer->CrossSliding::add(ref new TypedEventHandler<GestureRecognizer^, 
        CrossSlidingEventArgs^>(this, &SwipeControl::GestureRecognizer_CrossSliding));
}

void SwipeControl::OnPointerPressed(PointerRoutedEventArgs^ e)
{
    m_isPointerDown = CapturePointer(e->Pointer);
    // Send input to GestureRecognizer for processing.
    m_gestureRecognizer->ProcessDownEvent(e->GetCurrentPoint(this));
}

void SwipeControl::OnPointerReleased(PointerRoutedEventArgs^ e)
{
    // Send input to GestureRecognizer for processing.
    m_gestureRecognizer->ProcessUpEvent(e->GetCurrentPoint(this));

    m_isCrossSliding = false;

    // Go to Normal state when pointer is released.
    if (!m_isSelected)
    {
        VisualStateManager::GoToState(this, "Normal", true);
    }
}

void SwipeControl::OnPointerMoved(PointerRoutedEventArgs^ e)
{
    if (m_isPointerDown)
    {
        // Send input to GestureRecognizer for processing.
        m_gestureRecognizer->ProcessMoveEvents(e->GetIntermediatePoints(this));
    }
}

void SwipeControl::GestureRecognizer_Holding(GestureRecognizer^ sender, HoldingEventArgs^ args)
{
    // Go to Hinting state if control is not already selected.
    if (!m_isSelected)
    {
        VisualStateManager::GoToState(this, "Hinting", true);
    }
}

void SwipeControl::GestureRecognizer_CrossSliding(GestureRecognizer^ sender, CrossSlidingEventArgs^ args)
{
    // Prevent multiple state changes for the same swipe gesture.
    if (!m_isCrossSliding)
    {
        m_isCrossSliding = true;                

        // Toggle between Selected and Normal on swipe gesture.
        m_isSelected = !m_isSelected;
        if (m_isSelected)
        {
            VisualStateManager::GoToState(this, "Selected", true);
        }
        else
        {
            VisualStateManager::GoToState(this, "Normal", true);
        }
    } 
}

Commenti

Si noti che l'impostazione della proprietà Duration non ha alcun effetto su questo oggetto poiché la durata è preconfigurata.

Costruttori

SwipeBackThemeAnimation()

Inizializza una nuova istanza della classe SwipeBackThemeAnimation .

Proprietà

AutoReverse

Ottiene o imposta un valore che indica se la sequenza temporale viene riprodotta in senso inverso dopo il completamento di un'iterazione in avanti.

(Ereditato da Timeline)
BeginTime

Ottiene o imposta l'ora in cui deve iniziare questa sequenza temporale .

(Ereditato da Timeline)
Dispatcher

Ottiene CoreDispatcher associato a questo oggetto. CoreDispatcher rappresenta una struttura che può accedere a DependencyObject nel thread dell'interfaccia utente anche se il codice viene avviato da un thread non interfaccia utente.

(Ereditato da DependencyObject)
Duration

Ottiene o imposta la durata di riproduzione di questa sequenza temporale, senza contare le ripetizioni.

(Ereditato da Timeline)
FillBehavior

Ottiene o imposta un valore che specifica il comportamento dell'animazione dopo che raggiunge la fine del periodo attivo.

(Ereditato da Timeline)
FromHorizontalOffset

Ottiene o imposta la distanza in base alla quale la destinazione viene tradotta nella direzione orizzontale quando l'animazione è attiva.

FromHorizontalOffsetProperty

Identifica la proprietà di dipendenza FromHorizontalOffset .

FromVerticalOffset

Ottiene o imposta la distanza in base alla quale la destinazione viene tradotta nella direzione verticale quando l'animazione è attiva.

FromVerticalOffsetProperty

Identifica la proprietà di dipendenza FromHorizontalOffset .

RepeatBehavior

Ottiene o imposta il comportamento di ripetizione della sequenza temporale.

(Ereditato da Timeline)
SpeedRatio

Ottiene o imposta la frequenza, rispetto al relativo elemento padre, in cui viene eseguito lo stato di avanzamento per questa sequenza temporale.

(Ereditato da Timeline)
TargetName

Ottiene o imposta il nome di riferimento dell'elemento di controllo di destinazione.

TargetNameProperty

Identifica la proprietà di dipendenza TargetName .

Metodi

ClearValue(DependencyProperty)

Cancella il valore locale di una proprietà di dipendenza.

(Ereditato da DependencyObject)
GetAnimationBaseValue(DependencyProperty)

Restituisce qualsiasi valore di base stabilito per una proprietà di dipendenza, che si applica nei casi in cui un'animazione non è attiva.

(Ereditato da DependencyObject)
GetValue(DependencyProperty)

Restituisce il valore effettivo corrente di una proprietà di dipendenza da un oggetto DependencyObject.

(Ereditato da DependencyObject)
ReadLocalValue(DependencyProperty)

Restituisce il valore locale di una proprietà di dipendenza, se viene impostato un valore locale.

(Ereditato da DependencyObject)
RegisterPropertyChangedCallback(DependencyProperty, DependencyPropertyChangedCallback)

Registra una funzione di notifica per l'ascolto delle modifiche a un'istanza di DependencyObject specifica.

(Ereditato da DependencyObject)
SetValue(DependencyProperty, Object)

Imposta il valore locale di una proprietà di dipendenza in un oggetto DependencyObject.

(Ereditato da DependencyObject)
UnregisterPropertyChangedCallback(DependencyProperty, Int64)

Annulla una notifica di modifica registrata in precedenza chiamando RegisterPropertyChangedCallback.

(Ereditato da DependencyObject)

Eventi

Completed

Si verifica al termine della riproduzione dell'oggetto Storyboard .

(Ereditato da Timeline)

Si applica a

Vedi anche