GLES10.GlTexEnvfv Method
Definition
Important
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Overloads
GlTexEnvfv(Int32, Int32, FloatBuffer) | |
GlTexEnvfv(Int32, Int32, Single[], Int32) |
GlTexEnvfv(Int32, Int32, FloatBuffer)
[Android.Runtime.Register("glTexEnvfv", "(IILjava/nio/FloatBuffer;)V", "")]
public static void GlTexEnvfv (int target, int pname, Java.Nio.FloatBuffer? params);
[<Android.Runtime.Register("glTexEnvfv", "(IILjava/nio/FloatBuffer;)V", "")>]
static member GlTexEnvfv : int * int * Java.Nio.FloatBuffer -> unit
Parameters
- target
- Int32
- pname
- Int32
- params
- FloatBuffer
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
GlTexEnvfv(Int32, Int32, Single[], Int32)
[Android.Runtime.Register("glTexEnvfv", "(II[FI)V", "")]
public static void GlTexEnvfv (int target, int pname, float[]? params, int offset);
[<Android.Runtime.Register("glTexEnvfv", "(II[FI)V", "")>]
static member GlTexEnvfv : int * int * single[] * int -> unit
Parameters
- target
- Int32
- pname
- Int32
- params
- Single[]
- offset
- Int32
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.