GLES30.GlGetActiveUniformBlockName Method
Definition
Important
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Overloads
GlGetActiveUniformBlockName(Int32, Int32) | |
GlGetActiveUniformBlockName(Int32, Int32, Buffer, Buffer) | |
GlGetActiveUniformBlockName(Int32, Int32, Int32, Int32[], Int32, Byte[], Int32) |
GlGetActiveUniformBlockName(Int32, Int32)
[Android.Runtime.Register("glGetActiveUniformBlockName", "(II)Ljava/lang/String;", "")]
public static string? GlGetActiveUniformBlockName (int program, int uniformBlockIndex);
[<Android.Runtime.Register("glGetActiveUniformBlockName", "(II)Ljava/lang/String;", "")>]
static member GlGetActiveUniformBlockName : int * int -> string
Parameters
- program
- Int32
- uniformBlockIndex
- Int32
Returns
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
GlGetActiveUniformBlockName(Int32, Int32, Buffer, Buffer)
[Android.Runtime.Register("glGetActiveUniformBlockName", "(IILjava/nio/Buffer;Ljava/nio/Buffer;)V", "")]
public static void GlGetActiveUniformBlockName (int program, int uniformBlockIndex, Java.Nio.Buffer? length, Java.Nio.Buffer? uniformBlockName);
[<Android.Runtime.Register("glGetActiveUniformBlockName", "(IILjava/nio/Buffer;Ljava/nio/Buffer;)V", "")>]
static member GlGetActiveUniformBlockName : int * int * Java.Nio.Buffer * Java.Nio.Buffer -> unit
Parameters
- program
- Int32
- uniformBlockIndex
- Int32
- length
- Buffer
- uniformBlockName
- Buffer
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
GlGetActiveUniformBlockName(Int32, Int32, Int32, Int32[], Int32, Byte[], Int32)
[Android.Runtime.Register("glGetActiveUniformBlockName", "(III[II[BI)V", "")]
public static void GlGetActiveUniformBlockName (int program, int uniformBlockIndex, int bufSize, int[]? length, int lengthOffset, byte[]? uniformBlockName, int uniformBlockNameOffset);
[<Android.Runtime.Register("glGetActiveUniformBlockName", "(III[II[BI)V", "")>]
static member GlGetActiveUniformBlockName : int * int * int * int[] * int * byte[] * int -> unit
Parameters
- program
- Int32
- uniformBlockIndex
- Int32
- bufSize
- Int32
- length
- Int32[]
- lengthOffset
- Int32
- uniformBlockName
- Byte[]
- uniformBlockNameOffset
- Int32
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.