Breakpoint.Language Property
Definition
Important
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Gets the language associated with the name or conditional breakpoint.
public:
property System::String ^ Language { System::String ^ get(); };
public:
property Platform::String ^ Language { Platform::String ^ get(); };
[System.Runtime.InteropServices.DispId(110)]
public string Language { [System.Runtime.InteropServices.DispId(110)] get; }
[<System.Runtime.InteropServices.DispId(110)>]
[<get: System.Runtime.InteropServices.DispId(110)>]
member this.Language : string
Public ReadOnly Property Language As String
Property Value
A CodeModelLanguageConstants constant.
- Attributes
Examples
The following example demonstrates how to use the Language property.
public static void Language(DTE dte)
{
// Setup debug Output window.
Window w = (Window)dte.Windows.Item(EnvDTE.Constants.vsWindowKindOutput);
w.Visible = true;
OutputWindow ow = (OutputWindow)w.Object;
OutputWindowPane owp = ow.OutputWindowPanes.Add("Language Property Test");
owp.Activate();
EnvDTE.Debugger debugger = (EnvDTE.Debugger)dte.Debugger;
owp.OutputString("Programming language used to author the code: " +
debugger.Breakpoints.Item(1).Language);
}
Shared Sub Language(ByRef dte As EnvDTE.DTE)
MessageBox.Show("Programming language used to author the code: " + _
dte.Debugger.Breakpoints.Item(1).Language, _
"Breakpoint Test - Language")
End Sub