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CodeDelegate.AddBase(Object, Object) Method

Definition

Adds an item to the list of inherited objects.

EnvDTE::CodeElement AddBase(winrt::Windows::Foundation::IInspectable const & Base, winrt::Windows::Foundation::IInspectable const & Position);
[System.Runtime.InteropServices.DispId(39)]
public EnvDTE.CodeElement AddBase (object Base, object Position);
[<System.Runtime.InteropServices.DispId(39)>]
abstract member AddBase : obj * obj -> EnvDTE.CodeElement
Public Function AddBase (Base As Object, Optional Position As Object) As CodeElement

Parameters

Base
Object

Required. The delegate from which to derive implementation.

Position
Object

Optional. Default = 0. The code element after which to add the new element.

If Value is a Long, then AddBase(Object, Object) indicates the element after which to add the new delegate.

Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.

Returns

A CodeElement object.

Attributes

Remarks

The correctness of the arguments is determined by the language behind the code model.

AddBase returns a CodeElement object rather than a CodeType to accommodate Visual C++, and the Kind of the returned object is vsCMElementVCBase for the implementation of Visual C++.

Note

The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same. For more information, see the section Code Model Element Values Can Change in Discovering Code by Using the Code Model (Visual Basic).

Applies to