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GKLocalPlayer.LoadFriendPlayersAsync Method

Definition

Loads an array of the local player's friends' identifiers and passes it to completionHandler, along with an error object that is null if no error occurred.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.None, null)]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.None, null)]
public virtual System.Threading.Tasks.Task<GameKit.GKPlayer[]> LoadFriendPlayersAsync ();
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual System.Threading.Tasks.Task<GameKit.GKPlayer[]> LoadFriendPlayersAsync ();
abstract member LoadFriendPlayersAsync : unit -> System.Threading.Tasks.Task<GameKit.GKPlayer[]>
override this.LoadFriendPlayersAsync : unit -> System.Threading.Tasks.Task<GameKit.GKPlayer[]>

Returns

A task that represents the asynchronous LoadFriendPlayers operation. The value of the TResult parameter is of type System.Action<GameKit.GKPlayer[],Foundation.NSError>.

Attributes

Remarks

The LoadFriendPlayersAsync method is suitable to be used with C# async by returning control to the caller with a Task representing the operation.

To be added.

Applies to