次の方法で共有


GKMatchDelegate.StateChangedForPlayer メソッド

定義

プレーヤーの接続状態が変更されたときに呼び出されるメソッド。

[Foundation.Export("match:player:didChangeConnectionState:")]
public virtual void StateChangedForPlayer (GameKit.GKMatch match, GameKit.GKPlayer player, GameKit.GKPlayerConnectionState state);
[Foundation.Export("match:player:didChangeConnectionState:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void StateChangedForPlayer (GameKit.GKMatch match, GameKit.GKPlayer player, GameKit.GKPlayerConnectionState state);
abstract member StateChangedForPlayer : GameKit.GKMatch * GameKit.GKPlayer * GameKit.GKPlayerConnectionState -> unit
override this.StateChangedForPlayer : GameKit.GKMatch * GameKit.GKPlayer * GameKit.GKPlayerConnectionState -> unit

パラメーター

match
GKMatch
player
GKPlayer
属性

適用対象