次の方法で共有


MPSVectorDescriptor.Create メソッド

定義

オーバーロード

Create(nuint, MPSDataType)
Create(nuint, nuint, nuint, MPSDataType)

Create(nuint, MPSDataType)

[Foundation.Export("vectorDescriptorWithLength:dataType:")]
public static MetalPerformanceShaders.MPSVectorDescriptor Create (nuint length, MetalPerformanceShaders.MPSDataType dataType);
static member Create : nuint * MetalPerformanceShaders.MPSDataType -> MetalPerformanceShaders.MPSVectorDescriptor

パラメーター

length
System.System.UIntPtr System.unativeint
dataType
MPSDataType

戻り値

属性

適用対象

Create(nuint, nuint, nuint, MPSDataType)

[Foundation.Export("vectorDescriptorWithLength:vectors:vectorBytes:dataType:")]
public static MetalPerformanceShaders.MPSVectorDescriptor Create (nuint length, nuint vectors, nuint vectorBytes, MetalPerformanceShaders.MPSDataType dataType);
static member Create : nuint * nuint * nuint * MetalPerformanceShaders.MPSDataType -> MetalPerformanceShaders.MPSVectorDescriptor

パラメーター

length
System.System.UIntPtr System.unativeint
vectors
System.System.UIntPtr System.unativeint
vectorBytes
System.System.UIntPtr System.unativeint
dataType
MPSDataType

戻り値

属性

適用対象