EyeTrackingDemoUtils.GameObject_ChangeTransparency Method
Definition
Important
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Overloads
GameObject_ChangeTransparency(GameObject, Single) |
Change the transparency of game object "gobj" with a transparency value between 0 and 1; |
GameObject_ChangeTransparency(GameObject, Single, Single) |
Change the transparency of game object "gobj" with a transparency value between 0 and 255 with the option to receive the original transparency value back. |
GameObject_ChangeTransparency(GameObject, Single)
Change the transparency of game object "gobj" with a transparency value between 0 and 1;
public:
static void GameObject_ChangeTransparency(UnityEngine::GameObject ^ gobj, float newTransparency);
public static void GameObject_ChangeTransparency (UnityEngine.GameObject gobj, float newTransparency);
static member GameObject_ChangeTransparency : UnityEngine.GameObject * single -> unit
Public Shared Sub GameObject_ChangeTransparency (gobj As GameObject, newTransparency As Single)
Parameters
- gobj
- UnityEngine.GameObject
- newTransparency
- Single
Applies to
GameObject_ChangeTransparency(GameObject, Single, Single)
Change the transparency of game object "gobj" with a transparency value between 0 and 255 with the option to receive the original transparency value back.
public:
static void GameObject_ChangeTransparency(UnityEngine::GameObject ^ gobj, float transparency, float % originalTransparency);
public static void GameObject_ChangeTransparency (UnityEngine.GameObject gobj, float transparency, ref float originalTransparency);
static member GameObject_ChangeTransparency : UnityEngine.GameObject * single * single -> unit
Public Shared Sub GameObject_ChangeTransparency (gobj As GameObject, transparency As Single, ByRef originalTransparency As Single)
Parameters
- gobj
- UnityEngine.GameObject
- transparency
- Single
Expected values range from 0 (fully transparent) to 1 (fully opaque).
- originalTransparency
- Single
Input "-1" if you don't know the original transparency yet.