EyeTrackingDemoUtils.GetFullName Method
Definition
Important
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Overloads
GetFullName(GameObject) |
Returns the full name of a given GameObject in the scene graph. |
GetFullName(GameObject, Boolean) |
Returns the full name of a given GameObject in the scene graph. |
GetFullName(GameObject)
Returns the full name of a given GameObject in the scene graph.
public:
static System::String ^ GetFullName(UnityEngine::GameObject ^ go);
public static string GetFullName (UnityEngine.GameObject go);
static member GetFullName : UnityEngine.GameObject -> string
Public Shared Function GetFullName (go As GameObject) As String
Parameters
- go
- UnityEngine.GameObject
Returns
Applies to
GetFullName(GameObject, Boolean)
Returns the full name of a given GameObject in the scene graph.
public:
static System::String ^ GetFullName(UnityEngine::GameObject ^ go, [Runtime::InteropServices::Out] bool % valid);
public static string GetFullName (UnityEngine.GameObject go, out bool valid);
static member GetFullName : UnityEngine.GameObject * bool -> string
Public Shared Function GetFullName (go As GameObject, ByRef valid As Boolean) As String
Parameters
- go
- UnityEngine.GameObject
- valid
- Boolean