編集

次の方法で共有


MixedRealityInputSystem.RaisePositionInputChanged Method

Definition

Overloads

RaisePositionInputChanged(IMixedRealityInputSource, Handedness, MixedRealityInputAction, Vector2)

Raise the 2 degrees of freedom input event.

RaisePositionInputChanged(IMixedRealityInputSource, Handedness, MixedRealityInputAction, Vector3)

Raise the 3 degrees of freedom input event.

RaisePositionInputChanged(IMixedRealityInputSource, Handedness, MixedRealityInputAction, Vector2)

Raise the 2 degrees of freedom input event.

public:
 virtual void RaisePositionInputChanged(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ source, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction inputAction, UnityEngine::Vector2 inputPosition);
public void RaisePositionInputChanged (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource source, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction inputAction, UnityEngine.Vector2 inputPosition);
abstract member RaisePositionInputChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector2 -> unit
override this.RaisePositionInputChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector2 -> unit
Public Sub RaisePositionInputChanged (source As IMixedRealityInputSource, handedness As Handedness, inputAction As MixedRealityInputAction, inputPosition As Vector2)

Parameters

handedness
Handedness
inputPosition
UnityEngine.Vector2

Implements

Applies to

RaisePositionInputChanged(IMixedRealityInputSource, Handedness, MixedRealityInputAction, Vector3)

Raise the 3 degrees of freedom input event.

public:
 virtual void RaisePositionInputChanged(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ source, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction inputAction, UnityEngine::Vector3 position);
public void RaisePositionInputChanged (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource source, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction inputAction, UnityEngine.Vector3 position);
abstract member RaisePositionInputChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector3 -> unit
override this.RaisePositionInputChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector3 -> unit
Public Sub RaisePositionInputChanged (source As IMixedRealityInputSource, handedness As Handedness, inputAction As MixedRealityInputAction, position As Vector3)

Parameters

handedness
Handedness
position
UnityEngine.Vector3

Implements

Applies to