PointerUtils.SetPointerBehavior Method
Definition
Important
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Overloads
SetPointerBehavior<T>(PointerBehavior, Handedness) |
Sets the pointer behavior for pointer of type T, for all input types. |
SetPointerBehavior<T>(PointerBehavior, InputSourceType, Handedness) |
Sets the behavior for the given pointer type and input type. |
SetPointerBehavior<T>(PointerBehavior, Handedness)
Sets the pointer behavior for pointer of type T, for all input types.
public static void SetPointerBehavior<T> (Microsoft.MixedReality.Toolkit.Input.PointerBehavior pointerBehavior, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness = Microsoft.MixedReality.Toolkit.Utilities.Handedness.Any) where T : class, Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer;
static member SetPointerBehavior : Microsoft.MixedReality.Toolkit.Input.PointerBehavior * Microsoft.MixedReality.Toolkit.Utilities.Handedness -> unit (requires 'T : null and 'T :> Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer)
Public Shared Sub SetPointerBehavior(Of T As {Class, IMixedRealityPointer}) (pointerBehavior As PointerBehavior, Optional handedness As Handedness = Microsoft.MixedReality.Toolkit.Utilities.Handedness.Any)
Type Parameters
- T
All pointer types that equal or derive from this type will be set.
Parameters
- pointerBehavior
- PointerBehavior
Desired .
- handedness
- Handedness
Specify handedness to restrict to only right, left.
Applies to
SetPointerBehavior<T>(PointerBehavior, InputSourceType, Handedness)
Sets the behavior for the given pointer type and input type.
public static void SetPointerBehavior<T> (Microsoft.MixedReality.Toolkit.Input.PointerBehavior pointerBehavior, Microsoft.MixedReality.Toolkit.Input.InputSourceType sourceType, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness = Microsoft.MixedReality.Toolkit.Utilities.Handedness.Any) where T : class, Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer;
static member SetPointerBehavior : Microsoft.MixedReality.Toolkit.Input.PointerBehavior * Microsoft.MixedReality.Toolkit.Input.InputSourceType * Microsoft.MixedReality.Toolkit.Utilities.Handedness -> unit (requires 'T : null and 'T :> Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer)
Public Shared Sub SetPointerBehavior(Of T As {Class, IMixedRealityPointer}) (pointerBehavior As PointerBehavior, sourceType As InputSourceType, Optional handedness As Handedness = Microsoft.MixedReality.Toolkit.Utilities.Handedness.Any)
Type Parameters
- T
All pointer types that equal or derive from this type will be set.
Parameters
- pointerBehavior
- PointerBehavior
Desired .
- sourceType
- InputSourceType
Allows setting different behaviors for different input types (hands, controllers, etc.)
- handedness
- Handedness
Specify handedness to restrict to only right, left.