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DpiAwareness.LogicalToDeviceUnits Method

Definition

Overloads

LogicalToDeviceUnits(Control, Int32)

Converts an value from logical units to device units.

LogicalToDeviceUnits(Control, UInt64)

Converts an value from logical units to device units.

LogicalToDeviceUnits(Control, UInt32)

Converts an value from logical units to device units.

LogicalToDeviceUnits(Control, UInt16)

Converts an value from logical units to device units.

LogicalToDeviceUnits(Control, Single)

Converts an value from logical units to device units.

LogicalToDeviceUnits(Control, Int64)

Converts an value from logical units to device units.

LogicalToDeviceUnits(Control, Int16)

Converts an value from logical units to device units.

LogicalToDeviceUnits(Control, Double)

Converts an value from logical units to device units.

LogicalToDeviceUnits(IntPtr, UInt32)

Converts an value from logical units to device units.

LogicalToDeviceUnits(IntPtr, UInt16)

Converts an value from logical units to device units.

LogicalToDeviceUnits(IntPtr, Single)

Converts an value from logical units to device units.

LogicalToDeviceUnits(IntPtr, Int64)

Converts an value from logical units to device units.

LogicalToDeviceUnits(IntPtr, Int32)

Converts an value from logical units to device units.

LogicalToDeviceUnits(IntPtr, Int16)

Converts an value from logical units to device units.

LogicalToDeviceUnits(IntPtr, Double)

Converts an value from logical units to device units.

LogicalToDeviceUnits(IntPtr, UInt64)

Converts an value from logical units to device units.

LogicalToDeviceUnits(Control, Int32)

Converts an value from logical units to device units.

public:
[System::Runtime::CompilerServices::Extension]
 static int LogicalToDeviceUnits(System::Windows::Forms::Control ^ control, int value);
public static int LogicalToDeviceUnits (this System.Windows.Forms.Control control, int value);
static member LogicalToDeviceUnits : System.Windows.Forms.Control * int -> int
<Extension()>
Public Function LogicalToDeviceUnits (control As Control, value As Integer) As Integer

Parameters

control
Control

The control with which to convert the given value.

value
Int32

The value to convert.

Returns

The value as a device unit.

Remarks

Non-floating-point overloads will peform nearest value rounding as opposed to floor rounding because it allows for more accurate rounding-tripping of values when converting back and forth between logical and device units.

Applies to

LogicalToDeviceUnits(Control, UInt64)

Converts an value from logical units to device units.

public:
[System::Runtime::CompilerServices::Extension]
 static System::UInt64 LogicalToDeviceUnits(System::Windows::Forms::Control ^ control, System::UInt64 value);
public static ulong LogicalToDeviceUnits (this System.Windows.Forms.Control control, ulong value);
static member LogicalToDeviceUnits : System.Windows.Forms.Control * uint64 -> uint64
<Extension()>
Public Function LogicalToDeviceUnits (control As Control, value As ULong) As ULong

Parameters

control
Control

The control with which to convert the given value.

value
UInt64

The value to convert.

Returns

The value as a device unit.

Remarks

Non-floating-point overloads will peform nearest value rounding as opposed to floor rounding because it allows for more accurate rounding-tripping of values when converting back and forth between logical and device units.

Applies to

LogicalToDeviceUnits(Control, UInt32)

Converts an value from logical units to device units.

public:
[System::Runtime::CompilerServices::Extension]
 static System::UInt32 LogicalToDeviceUnits(System::Windows::Forms::Control ^ control, System::UInt32 value);
public static uint LogicalToDeviceUnits (this System.Windows.Forms.Control control, uint value);
static member LogicalToDeviceUnits : System.Windows.Forms.Control * uint32 -> uint32
<Extension()>
Public Function LogicalToDeviceUnits (control As Control, value As UInteger) As UInteger

Parameters

control
Control

The control with which to convert the given value.

value
UInt32

The value to convert.

Returns

The value as a device unit.

Remarks

Non-floating-point overloads will peform nearest value rounding as opposed to floor rounding because it allows for more accurate rounding-tripping of values when converting back and forth between logical and device units.

Applies to

LogicalToDeviceUnits(Control, UInt16)

Converts an value from logical units to device units.

public:
[System::Runtime::CompilerServices::Extension]
 static System::UInt16 LogicalToDeviceUnits(System::Windows::Forms::Control ^ control, System::UInt16 value);
public static ushort LogicalToDeviceUnits (this System.Windows.Forms.Control control, ushort value);
static member LogicalToDeviceUnits : System.Windows.Forms.Control * uint16 -> uint16
<Extension()>
Public Function LogicalToDeviceUnits (control As Control, value As UShort) As UShort

Parameters

control
Control

The control with which to convert the given value.

value
UInt16

The value to convert.

Returns

The value as a device unit.

Remarks

Non-floating-point overloads will peform nearest value rounding as opposed to floor rounding because it allows for more accurate rounding-tripping of values when converting back and forth between logical and device units.

Applies to

LogicalToDeviceUnits(Control, Single)

Converts an value from logical units to device units.

public:
[System::Runtime::CompilerServices::Extension]
 static float LogicalToDeviceUnits(System::Windows::Forms::Control ^ control, float value);
public static float LogicalToDeviceUnits (this System.Windows.Forms.Control control, float value);
static member LogicalToDeviceUnits : System.Windows.Forms.Control * single -> single
<Extension()>
Public Function LogicalToDeviceUnits (control As Control, value As Single) As Single

Parameters

control
Control

The control with which to convert the given value.

value
Single

The value to convert.

Returns

The value as a device unit.

Remarks

Non-floating-point overloads will peform nearest value rounding as opposed to floor rounding because it allows for more accurate rounding-tripping of values when converting back and forth between logical and device units.

Applies to

LogicalToDeviceUnits(Control, Int64)

Converts an value from logical units to device units.

public:
[System::Runtime::CompilerServices::Extension]
 static long LogicalToDeviceUnits(System::Windows::Forms::Control ^ control, long value);
public static long LogicalToDeviceUnits (this System.Windows.Forms.Control control, long value);
static member LogicalToDeviceUnits : System.Windows.Forms.Control * int64 -> int64
<Extension()>
Public Function LogicalToDeviceUnits (control As Control, value As Long) As Long

Parameters

control
Control

The control with which to convert the given value.

value
Int64

The value to convert.

Returns

The value as a device unit.

Remarks

Non-floating-point overloads will peform nearest value rounding as opposed to floor rounding because it allows for more accurate rounding-tripping of values when converting back and forth between logical and device units.

Applies to

LogicalToDeviceUnits(Control, Int16)

Converts an value from logical units to device units.

public:
[System::Runtime::CompilerServices::Extension]
 static short LogicalToDeviceUnits(System::Windows::Forms::Control ^ control, short value);
public static short LogicalToDeviceUnits (this System.Windows.Forms.Control control, short value);
static member LogicalToDeviceUnits : System.Windows.Forms.Control * int16 -> int16
<Extension()>
Public Function LogicalToDeviceUnits (control As Control, value As Short) As Short

Parameters

control
Control

The control with which to convert the given value.

value
Int16

The value to convert.

Returns

The value as a device unit.

Remarks

Non-floating-point overloads will peform nearest value rounding as opposed to floor rounding because it allows for more accurate rounding-tripping of values when converting back and forth between logical and device units.

Applies to

LogicalToDeviceUnits(Control, Double)

Converts an value from logical units to device units.

public:
[System::Runtime::CompilerServices::Extension]
 static double LogicalToDeviceUnits(System::Windows::Forms::Control ^ control, double value);
public static double LogicalToDeviceUnits (this System.Windows.Forms.Control control, double value);
static member LogicalToDeviceUnits : System.Windows.Forms.Control * double -> double
<Extension()>
Public Function LogicalToDeviceUnits (control As Control, value As Double) As Double

Parameters

control
Control

The control with which to convert the given value.

value
Double

The value to convert.

Returns

The value as a device unit.

Remarks

Non-floating-point overloads will peform nearest value rounding as opposed to floor rounding because it allows for more accurate rounding-tripping of values when converting back and forth between logical and device units.

Applies to

LogicalToDeviceUnits(IntPtr, UInt32)

Converts an value from logical units to device units.

public:
[System::Runtime::CompilerServices::Extension]
 static System::UInt32 LogicalToDeviceUnits(IntPtr hwnd, System::UInt32 value);
public static uint LogicalToDeviceUnits (this IntPtr hwnd, uint value);
static member LogicalToDeviceUnits : nativeint * uint32 -> uint32
<Extension()>
Public Function LogicalToDeviceUnits (hwnd As IntPtr, value As UInteger) As UInteger

Parameters

hwnd
IntPtr

nativeint

The IntPtr of the window whose bounding rectangle to convert.

value
UInt32

The value to convert.

Returns

The value as a device unit.

Remarks

Non-floating-point overloads will peform nearest value rounding as opposed to floor rounding because it allows for more accurate rounding-tripping of values when converting back and forth between logical and device units.

Applies to

LogicalToDeviceUnits(IntPtr, UInt16)

Converts an value from logical units to device units.

public:
[System::Runtime::CompilerServices::Extension]
 static System::UInt16 LogicalToDeviceUnits(IntPtr hwnd, System::UInt16 value);
public static ushort LogicalToDeviceUnits (this IntPtr hwnd, ushort value);
static member LogicalToDeviceUnits : nativeint * uint16 -> uint16
<Extension()>
Public Function LogicalToDeviceUnits (hwnd As IntPtr, value As UShort) As UShort

Parameters

hwnd
IntPtr

nativeint

The IntPtr of the window whose bounding rectangle to convert.

value
UInt16

The value to convert.

Returns

The value as a device unit.

Remarks

Non-floating-point overloads will peform nearest value rounding as opposed to floor rounding because it allows for more accurate rounding-tripping of values when converting back and forth between logical and device units.

Applies to

LogicalToDeviceUnits(IntPtr, Single)

Converts an value from logical units to device units.

public:
[System::Runtime::CompilerServices::Extension]
 static float LogicalToDeviceUnits(IntPtr hwnd, float value);
public static float LogicalToDeviceUnits (this IntPtr hwnd, float value);
static member LogicalToDeviceUnits : nativeint * single -> single
<Extension()>
Public Function LogicalToDeviceUnits (hwnd As IntPtr, value As Single) As Single

Parameters

hwnd
IntPtr

nativeint

The IntPtr of the window whose bounding rectangle to convert.

value
Single

The value to convert.

Returns

The value as a device unit.

Remarks

Non-floating-point overloads will peform nearest value rounding as opposed to floor rounding because it allows for more accurate rounding-tripping of values when converting back and forth between logical and device units.

Applies to

LogicalToDeviceUnits(IntPtr, Int64)

Converts an value from logical units to device units.

public:
[System::Runtime::CompilerServices::Extension]
 static long LogicalToDeviceUnits(IntPtr hwnd, long value);
public static long LogicalToDeviceUnits (this IntPtr hwnd, long value);
static member LogicalToDeviceUnits : nativeint * int64 -> int64
<Extension()>
Public Function LogicalToDeviceUnits (hwnd As IntPtr, value As Long) As Long

Parameters

hwnd
IntPtr

nativeint

The IntPtr of the window whose bounding rectangle to convert.

value
Int64

The value to convert.

Returns

The value as a device unit.

Remarks

Non-floating-point overloads will peform nearest value rounding as opposed to floor rounding because it allows for more accurate rounding-tripping of values when converting back and forth between logical and device units.

Applies to

LogicalToDeviceUnits(IntPtr, Int32)

Converts an value from logical units to device units.

public:
[System::Runtime::CompilerServices::Extension]
 static int LogicalToDeviceUnits(IntPtr hwnd, int value);
public static int LogicalToDeviceUnits (this IntPtr hwnd, int value);
static member LogicalToDeviceUnits : nativeint * int -> int
<Extension()>
Public Function LogicalToDeviceUnits (hwnd As IntPtr, value As Integer) As Integer

Parameters

hwnd
IntPtr

nativeint

The IntPtr of the window whose bounding rectangle to convert.

value
Int32

The value to convert.

Returns

The value as a device unit.

Remarks

Non-floating-point overloads will peform nearest value rounding as opposed to floor rounding because it allows for more accurate rounding-tripping of values when converting back and forth between logical and device units.

Applies to

LogicalToDeviceUnits(IntPtr, Int16)

Converts an value from logical units to device units.

public:
[System::Runtime::CompilerServices::Extension]
 static short LogicalToDeviceUnits(IntPtr hwnd, short value);
public static short LogicalToDeviceUnits (this IntPtr hwnd, short value);
static member LogicalToDeviceUnits : nativeint * int16 -> int16
<Extension()>
Public Function LogicalToDeviceUnits (hwnd As IntPtr, value As Short) As Short

Parameters

hwnd
IntPtr

nativeint

The IntPtr of the window whose bounding rectangle to convert.

value
Int16

The value to convert.

Returns

The value as a device unit.

Remarks

Non-floating-point overloads will peform nearest value rounding as opposed to floor rounding because it allows for more accurate rounding-tripping of values when converting back and forth between logical and device units.

Applies to

LogicalToDeviceUnits(IntPtr, Double)

Converts an value from logical units to device units.

public:
[System::Runtime::CompilerServices::Extension]
 static double LogicalToDeviceUnits(IntPtr hwnd, double value);
public static double LogicalToDeviceUnits (this IntPtr hwnd, double value);
static member LogicalToDeviceUnits : nativeint * double -> double
<Extension()>
Public Function LogicalToDeviceUnits (hwnd As IntPtr, value As Double) As Double

Parameters

hwnd
IntPtr

nativeint

The IntPtr of the window whose bounding rectangle to convert.

value
Double

The value to convert.

Returns

The value as a device unit.

Remarks

Non-floating-point overloads will peform nearest value rounding as opposed to floor rounding because it allows for more accurate rounding-tripping of values when converting back and forth between logical and device units.

Applies to

LogicalToDeviceUnits(IntPtr, UInt64)

Converts an value from logical units to device units.

public:
[System::Runtime::CompilerServices::Extension]
 static System::UInt64 LogicalToDeviceUnits(IntPtr hwnd, System::UInt64 value);
public static ulong LogicalToDeviceUnits (this IntPtr hwnd, ulong value);
static member LogicalToDeviceUnits : nativeint * uint64 -> uint64
<Extension()>
Public Function LogicalToDeviceUnits (hwnd As IntPtr, value As ULong) As ULong

Parameters

hwnd
IntPtr

nativeint

The IntPtr of the window whose bounding rectangle to convert.

value
UInt64

The value to convert.

Returns

The value as a device unit.

Remarks

Non-floating-point overloads will peform nearest value rounding as opposed to floor rounding because it allows for more accurate rounding-tripping of values when converting back and forth between logical and device units.

Applies to