次の方法で共有


GL.Apple.CopyTextureLevel メソッド

定義

オーバーロード

CopyTextureLevel(Int32, Int32, Int32, Int32)
CopyTextureLevel(UInt32, UInt32, Int32, Int32)

CopyTextureLevel(Int32, Int32, Int32, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCopyTextureLevelsAPPLE", Version="3.0")]
public static void CopyTextureLevel (int destinationTexture, int sourceTexture, int sourceBaseLevel, int sourceLevelCount);
static member CopyTextureLevel : int * int * int * int -> unit

パラメーター

destinationTexture
Int32
sourceTexture
Int32
sourceBaseLevel
Int32
sourceLevelCount
Int32
属性

適用対象

CopyTextureLevel(UInt32, UInt32, Int32, Int32)

重要

この API は CLS 準拠ではありません。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCopyTextureLevelsAPPLE", Version="3.0")]
[System.CLSCompliant(false)]
public static void CopyTextureLevel (uint destinationTexture, uint sourceTexture, int sourceBaseLevel, int sourceLevelCount);
static member CopyTextureLevel : uint32 * uint32 * int * int -> unit

パラメーター

destinationTexture
UInt32
sourceTexture
UInt32
sourceBaseLevel
Int32
sourceLevelCount
Int32
属性

適用対象