次の方法で共有


GL.BindAttribLocation メソッド

定義

オーバーロード

BindAttribLocation(Int32, Int32, String)
BindAttribLocation(UInt32, UInt32, String)

BindAttribLocation(Int32, Int32, String)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glBindAttribLocation", Version="3.0")]
public static void BindAttribLocation (int program, int index, string name);
static member BindAttribLocation : int * int * string -> unit

パラメーター

program
Int32
index
Int32
name
String
属性

適用対象

BindAttribLocation(UInt32, UInt32, String)

重要

この API は CLS 準拠ではありません。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glBindAttribLocation", Version="3.0")]
[System.CLSCompliant(false)]
public static void BindAttribLocation (uint program, uint index, string name);
static member BindAttribLocation : uint32 * uint32 * string -> unit

パラメーター

program
UInt32
index
UInt32
name
String
属性

適用対象