次の方法で共有


GL.BindTexture メソッド

定義

オーバーロード

BindTexture(TextureTarget, Int32)
BindTexture(TextureTarget, UInt32)

BindTexture(TextureTarget, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glBindTexture", Version="3.0")]
public static void BindTexture (OpenTK.Graphics.ES30.TextureTarget target, int texture);
static member BindTexture : OpenTK.Graphics.ES30.TextureTarget * int -> unit

パラメーター

target
TextureTarget
texture
Int32
属性

適用対象

BindTexture(TextureTarget, UInt32)

重要

この API は CLS 準拠ではありません。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glBindTexture", Version="3.0")]
[System.CLSCompliant(false)]
public static void BindTexture (OpenTK.Graphics.ES30.TextureTarget target, uint texture);
static member BindTexture : OpenTK.Graphics.ES30.TextureTarget * uint32 -> unit

パラメーター

target
TextureTarget
texture
UInt32
属性

適用対象