次の方法で共有


GL.CompressedTexImage3D メソッド

定義

オーバーロード

CompressedTexImage3D(All, Int32, All, Int32, Int32, Int32, Int32, Int32, IntPtr)
古い.
CompressedTexImage3D(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, IntPtr)
CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[,])
CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[,,])
CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[])
CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8)
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[,])
古い.
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[,,])
古い.
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8)
古い.
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[])
古い.

CompressedTexImage3D(All, Int32, All, Int32, Int32, Int32, Int32, Int32, IntPtr)

注意事項

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void CompressedTexImage3D (OpenTK.Graphics.ES30.All target, int level, OpenTK.Graphics.ES30.All internalformat, int width, int height, int depth, int border, int imageSize, IntPtr data);
static member CompressedTexImage3D : OpenTK.Graphics.ES30.All * int * OpenTK.Graphics.ES30.All * int * int * int * int * int * nativeint -> unit

パラメーター

target
All
level
Int32
internalformat
All
width
Int32
height
Int32
depth
Int32
border
Int32
imageSize
Int32
data
IntPtr

nativeint

属性

適用対象

CompressedTexImage3D(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, IntPtr)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
public static void CompressedTexImage3D (OpenTK.Graphics.ES30.TextureTarget3D target, int level, OpenTK.Graphics.ES30.CompressedInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, IntPtr data);
static member CompressedTexImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * OpenTK.Graphics.ES30.CompressedInternalFormat * int * int * int * int * int * nativeint -> unit

パラメーター

level
Int32
internalformat
CompressedInternalFormat
width
Int32
height
Int32
depth
Int32
border
Int32
imageSize
Int32
data
IntPtr

nativeint

属性

適用対象

CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[,])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
public static void CompressedTexImage3D<T8> (OpenTK.Graphics.ES30.TextureTarget3D target, int level, OpenTK.Graphics.ES30.CompressedInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, T8[,] data) where T8 : struct;
static member CompressedTexImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * OpenTK.Graphics.ES30.CompressedInternalFormat * int * int * int * int * int * 'T8[,] -> unit (requires 'T8 : struct)

型パラメーター

T8

パラメーター

level
Int32
internalformat
CompressedInternalFormat
width
Int32
height
Int32
depth
Int32
border
Int32
imageSize
Int32
data
T8[,]
属性

適用対象

CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[,,])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
public static void CompressedTexImage3D<T8> (OpenTK.Graphics.ES30.TextureTarget3D target, int level, OpenTK.Graphics.ES30.CompressedInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, T8[,,] data) where T8 : struct;
static member CompressedTexImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * OpenTK.Graphics.ES30.CompressedInternalFormat * int * int * int * int * int * 'T8[,,] -> unit (requires 'T8 : struct)

型パラメーター

T8

パラメーター

level
Int32
internalformat
CompressedInternalFormat
width
Int32
height
Int32
depth
Int32
border
Int32
imageSize
Int32
data
T8[,,]
属性

適用対象

CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
public static void CompressedTexImage3D<T8> (OpenTK.Graphics.ES30.TextureTarget3D target, int level, OpenTK.Graphics.ES30.CompressedInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, T8[] data) where T8 : struct;
static member CompressedTexImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * OpenTK.Graphics.ES30.CompressedInternalFormat * int * int * int * int * int * 'T8[] -> unit (requires 'T8 : struct)

型パラメーター

T8

パラメーター

level
Int32
internalformat
CompressedInternalFormat
width
Int32
height
Int32
depth
Int32
border
Int32
imageSize
Int32
data
T8[]
属性

適用対象

CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
public static void CompressedTexImage3D<T8> (OpenTK.Graphics.ES30.TextureTarget3D target, int level, OpenTK.Graphics.ES30.CompressedInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, out T8 data) where T8 : struct;
static member CompressedTexImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * OpenTK.Graphics.ES30.CompressedInternalFormat * int * int * int * int * int *  -> unit (requires 'T8 : struct)

型パラメーター

T8

パラメーター

level
Int32
internalformat
CompressedInternalFormat
width
Int32
height
Int32
depth
Int32
border
Int32
imageSize
Int32
data
T8
属性

適用対象

CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[,])

注意事項

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void CompressedTexImage3D<T8> (OpenTK.Graphics.ES30.All target, int level, OpenTK.Graphics.ES30.All internalformat, int width, int height, int depth, int border, int imageSize, T8[,] data) where T8 : struct;
static member CompressedTexImage3D : OpenTK.Graphics.ES30.All * int * OpenTK.Graphics.ES30.All * int * int * int * int * int * 'T8[,] -> unit (requires 'T8 : struct)

型パラメーター

T8

パラメーター

target
All
level
Int32
internalformat
All
width
Int32
height
Int32
depth
Int32
border
Int32
imageSize
Int32
data
T8[,]
属性

適用対象

CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[,,])

注意事項

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void CompressedTexImage3D<T8> (OpenTK.Graphics.ES30.All target, int level, OpenTK.Graphics.ES30.All internalformat, int width, int height, int depth, int border, int imageSize, T8[,,] data) where T8 : struct;
static member CompressedTexImage3D : OpenTK.Graphics.ES30.All * int * OpenTK.Graphics.ES30.All * int * int * int * int * int * 'T8[,,] -> unit (requires 'T8 : struct)

型パラメーター

T8

パラメーター

target
All
level
Int32
internalformat
All
width
Int32
height
Int32
depth
Int32
border
Int32
imageSize
Int32
data
T8[,,]
属性

適用対象

CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8)

注意事項

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void CompressedTexImage3D<T8> (OpenTK.Graphics.ES30.All target, int level, OpenTK.Graphics.ES30.All internalformat, int width, int height, int depth, int border, int imageSize, out T8 data) where T8 : struct;
static member CompressedTexImage3D : OpenTK.Graphics.ES30.All * int * OpenTK.Graphics.ES30.All * int * int * int * int * int *  -> unit (requires 'T8 : struct)

型パラメーター

T8

パラメーター

target
All
level
Int32
internalformat
All
width
Int32
height
Int32
depth
Int32
border
Int32
imageSize
Int32
data
T8
属性

適用対象

CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[])

注意事項

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void CompressedTexImage3D<T8> (OpenTK.Graphics.ES30.All target, int level, OpenTK.Graphics.ES30.All internalformat, int width, int height, int depth, int border, int imageSize, T8[] data) where T8 : struct;
static member CompressedTexImage3D : OpenTK.Graphics.ES30.All * int * OpenTK.Graphics.ES30.All * int * int * int * int * int * 'T8[] -> unit (requires 'T8 : struct)

型パラメーター

T8

パラメーター

target
All
level
Int32
internalformat
All
width
Int32
height
Int32
depth
Int32
border
Int32
imageSize
Int32
data
T8[]
属性

適用対象