GL.GetActiveUniforms メソッド
定義
重要
一部の情報は、リリース前に大きく変更される可能性があるプレリリースされた製品に関するものです。 Microsoft は、ここに記載されている情報について、明示または黙示を問わず、一切保証しません。
オーバーロード
GetActiveUniforms(UInt32, Int32, UInt32, All, Int32)
注意事項
Use the overload with strongly typed enumerations
重要
この API は CLS 準拠ではありません。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (uint program, int uniformCount, out uint uniformIndices, OpenTK.Graphics.ES30.All pname, out int params);
static member GetActiveUniforms : uint32 * int * * OpenTK.Graphics.ES30.All * -> unit
パラメーター
- program
- UInt32
- uniformCount
- Int32
- uniformIndices
- UInt32
- pname
- All
- params
- Int32
- 属性
適用対象
GetActiveUniforms(UInt32, Int32, UInt32[], All, Int32[])
注意事項
Use the overload with strongly typed enumerations
重要
この API は CLS 準拠ではありません。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (uint program, int uniformCount, uint[] uniformIndices, OpenTK.Graphics.ES30.All pname, int[] params);
static member GetActiveUniforms : uint32 * int * uint32[] * OpenTK.Graphics.ES30.All * int[] -> unit
パラメーター
- program
- UInt32
- uniformCount
- Int32
- uniformIndices
- UInt32[]
- pname
- All
- params
- Int32[]
- 属性
適用対象
GetActiveUniforms(UInt32, Int32, UInt32*, All, Int32*)
注意事項
Use the overload with strongly typed enumerations
重要
この API は CLS 準拠ではありません。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (uint program, int uniformCount, uint* uniformIndices, OpenTK.Graphics.ES30.All pname, int* params);
static member GetActiveUniforms : uint32 * int * nativeptr<uint32> * OpenTK.Graphics.ES30.All * nativeptr<int> -> unit
パラメーター
- program
- UInt32
- uniformCount
- Int32
- uniformIndices
- UInt32*
- pname
- All
- params
- Int32*
- 属性
適用対象
GetActiveUniforms(UInt32, Int32, UInt32*, ActiveUniformParameter, Int32*)
重要
この API は CLS 準拠ではありません。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniforms (uint program, int uniformCount, uint* uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, int* params);
static member GetActiveUniforms : uint32 * int * nativeptr<uint32> * OpenTK.Graphics.ES30.ActiveUniformParameter * nativeptr<int> -> unit
パラメーター
- program
- UInt32
- uniformCount
- Int32
- uniformIndices
- UInt32*
- pname
- ActiveUniformParameter
- params
- Int32*
- 属性
適用対象
GetActiveUniforms(UInt32, Int32, UInt32, ActiveUniformParameter, Int32)
重要
この API は CLS 準拠ではありません。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniforms (uint program, int uniformCount, out uint uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, out int params);
static member GetActiveUniforms : uint32 * int * * OpenTK.Graphics.ES30.ActiveUniformParameter * -> unit
パラメーター
- program
- UInt32
- uniformCount
- Int32
- uniformIndices
- UInt32
- pname
- ActiveUniformParameter
- params
- Int32
- 属性
適用対象
GetActiveUniforms(UInt32, Int32, UInt32[], ActiveUniformParameter, Int32[])
重要
この API は CLS 準拠ではありません。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniforms (uint program, int uniformCount, uint[] uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, int[] params);
static member GetActiveUniforms : uint32 * int * uint32[] * OpenTK.Graphics.ES30.ActiveUniformParameter * int[] -> unit
パラメーター
- program
- UInt32
- uniformCount
- Int32
- uniformIndices
- UInt32[]
- pname
- ActiveUniformParameter
- params
- Int32[]
- 属性
適用対象
GetActiveUniforms(Int32, Int32, Int32[], ActiveUniformParameter, Int32[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
public static void GetActiveUniforms (int program, int uniformCount, int[] uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, int[] params);
static member GetActiveUniforms : int * int * int[] * OpenTK.Graphics.ES30.ActiveUniformParameter * int[] -> unit
パラメーター
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32[]
- pname
- ActiveUniformParameter
- params
- Int32[]
- 属性
適用対象
GetActiveUniforms(Int32, Int32, Int32*, All, Int32*)
注意事項
Use the overload with strongly typed enumerations
重要
この API は CLS 準拠ではありません。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (int program, int uniformCount, int* uniformIndices, OpenTK.Graphics.ES30.All pname, int* params);
static member GetActiveUniforms : int * int * nativeptr<int> * OpenTK.Graphics.ES30.All * nativeptr<int> -> unit
パラメーター
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32*
- pname
- All
- params
- Int32*
- 属性
適用対象
GetActiveUniforms(Int32, Int32, Int32*, ActiveUniformParameter, Int32*)
重要
この API は CLS 準拠ではありません。
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniforms (int program, int uniformCount, int* uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, int* params);
static member GetActiveUniforms : int * int * nativeptr<int> * OpenTK.Graphics.ES30.ActiveUniformParameter * nativeptr<int> -> unit
パラメーター
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32*
- pname
- ActiveUniformParameter
- params
- Int32*
- 属性
適用対象
GetActiveUniforms(Int32, Int32, Int32, All, Int32)
注意事項
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (int program, int uniformCount, out int uniformIndices, OpenTK.Graphics.ES30.All pname, out int params);
static member GetActiveUniforms : int * int * * OpenTK.Graphics.ES30.All * -> unit
パラメーター
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32
- pname
- All
- params
- Int32
- 属性
適用対象
GetActiveUniforms(Int32, Int32, Int32[], All, Int32[])
注意事項
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (int program, int uniformCount, int[] uniformIndices, OpenTK.Graphics.ES30.All pname, int[] params);
static member GetActiveUniforms : int * int * int[] * OpenTK.Graphics.ES30.All * int[] -> unit
パラメーター
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32[]
- pname
- All
- params
- Int32[]
- 属性
適用対象
GetActiveUniforms(Int32, Int32, Int32, ActiveUniformParameter, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
public static void GetActiveUniforms (int program, int uniformCount, out int uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, out int params);
static member GetActiveUniforms : int * int * * OpenTK.Graphics.ES30.ActiveUniformParameter * -> unit
パラメーター
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32
- pname
- ActiveUniformParameter
- params
- Int32
- 属性