次の方法で共有


GL.GetActiveUniforms メソッド

定義

オーバーロード

GetActiveUniforms(UInt32, Int32, UInt32, All, Int32)
古い.
GetActiveUniforms(UInt32, Int32, UInt32[], All, Int32[])
古い.
GetActiveUniforms(UInt32, Int32, UInt32*, All, Int32*)
古い.
GetActiveUniforms(UInt32, Int32, UInt32*, ActiveUniformParameter, Int32*)
GetActiveUniforms(UInt32, Int32, UInt32, ActiveUniformParameter, Int32)
GetActiveUniforms(UInt32, Int32, UInt32[], ActiveUniformParameter, Int32[])
GetActiveUniforms(Int32, Int32, Int32[], ActiveUniformParameter, Int32[])
GetActiveUniforms(Int32, Int32, Int32*, All, Int32*)
古い.
GetActiveUniforms(Int32, Int32, Int32*, ActiveUniformParameter, Int32*)
GetActiveUniforms(Int32, Int32, Int32, All, Int32)
古い.
GetActiveUniforms(Int32, Int32, Int32[], All, Int32[])
古い.
GetActiveUniforms(Int32, Int32, Int32, ActiveUniformParameter, Int32)

GetActiveUniforms(UInt32, Int32, UInt32, All, Int32)

注意事項

Use the overload with strongly typed enumerations

重要

この API は CLS 準拠ではありません。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (uint program, int uniformCount, out uint uniformIndices, OpenTK.Graphics.ES30.All pname, out int params);
static member GetActiveUniforms : uint32 * int *  * OpenTK.Graphics.ES30.All *  -> unit

パラメーター

program
UInt32
uniformCount
Int32
uniformIndices
UInt32
pname
All
params
Int32
属性

適用対象

GetActiveUniforms(UInt32, Int32, UInt32[], All, Int32[])

注意事項

Use the overload with strongly typed enumerations

重要

この API は CLS 準拠ではありません。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (uint program, int uniformCount, uint[] uniformIndices, OpenTK.Graphics.ES30.All pname, int[] params);
static member GetActiveUniforms : uint32 * int * uint32[] * OpenTK.Graphics.ES30.All * int[] -> unit

パラメーター

program
UInt32
uniformCount
Int32
uniformIndices
UInt32[]
pname
All
params
Int32[]
属性

適用対象

GetActiveUniforms(UInt32, Int32, UInt32*, All, Int32*)

注意事項

Use the overload with strongly typed enumerations

重要

この API は CLS 準拠ではありません。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (uint program, int uniformCount, uint* uniformIndices, OpenTK.Graphics.ES30.All pname, int* params);
static member GetActiveUniforms : uint32 * int * nativeptr<uint32> * OpenTK.Graphics.ES30.All * nativeptr<int> -> unit

パラメーター

program
UInt32
uniformCount
Int32
uniformIndices
UInt32*
pname
All
params
Int32*
属性

適用対象

GetActiveUniforms(UInt32, Int32, UInt32*, ActiveUniformParameter, Int32*)

重要

この API は CLS 準拠ではありません。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniforms (uint program, int uniformCount, uint* uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, int* params);
static member GetActiveUniforms : uint32 * int * nativeptr<uint32> * OpenTK.Graphics.ES30.ActiveUniformParameter * nativeptr<int> -> unit

パラメーター

program
UInt32
uniformCount
Int32
uniformIndices
UInt32*
params
Int32*
属性

適用対象

GetActiveUniforms(UInt32, Int32, UInt32, ActiveUniformParameter, Int32)

重要

この API は CLS 準拠ではありません。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniforms (uint program, int uniformCount, out uint uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, out int params);
static member GetActiveUniforms : uint32 * int *  * OpenTK.Graphics.ES30.ActiveUniformParameter *  -> unit

パラメーター

program
UInt32
uniformCount
Int32
uniformIndices
UInt32
params
Int32
属性

適用対象

GetActiveUniforms(UInt32, Int32, UInt32[], ActiveUniformParameter, Int32[])

重要

この API は CLS 準拠ではありません。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniforms (uint program, int uniformCount, uint[] uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, int[] params);
static member GetActiveUniforms : uint32 * int * uint32[] * OpenTK.Graphics.ES30.ActiveUniformParameter * int[] -> unit

パラメーター

program
UInt32
uniformCount
Int32
uniformIndices
UInt32[]
params
Int32[]
属性

適用対象

GetActiveUniforms(Int32, Int32, Int32[], ActiveUniformParameter, Int32[])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
public static void GetActiveUniforms (int program, int uniformCount, int[] uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, int[] params);
static member GetActiveUniforms : int * int * int[] * OpenTK.Graphics.ES30.ActiveUniformParameter * int[] -> unit

パラメーター

program
Int32
uniformCount
Int32
uniformIndices
Int32[]
params
Int32[]
属性

適用対象

GetActiveUniforms(Int32, Int32, Int32*, All, Int32*)

注意事項

Use the overload with strongly typed enumerations

重要

この API は CLS 準拠ではありません。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (int program, int uniformCount, int* uniformIndices, OpenTK.Graphics.ES30.All pname, int* params);
static member GetActiveUniforms : int * int * nativeptr<int> * OpenTK.Graphics.ES30.All * nativeptr<int> -> unit

パラメーター

program
Int32
uniformCount
Int32
uniformIndices
Int32*
pname
All
params
Int32*
属性

適用対象

GetActiveUniforms(Int32, Int32, Int32*, ActiveUniformParameter, Int32*)

重要

この API は CLS 準拠ではありません。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniforms (int program, int uniformCount, int* uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, int* params);
static member GetActiveUniforms : int * int * nativeptr<int> * OpenTK.Graphics.ES30.ActiveUniformParameter * nativeptr<int> -> unit

パラメーター

program
Int32
uniformCount
Int32
uniformIndices
Int32*
params
Int32*
属性

適用対象

GetActiveUniforms(Int32, Int32, Int32, All, Int32)

注意事項

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (int program, int uniformCount, out int uniformIndices, OpenTK.Graphics.ES30.All pname, out int params);
static member GetActiveUniforms : int * int *  * OpenTK.Graphics.ES30.All *  -> unit

パラメーター

program
Int32
uniformCount
Int32
uniformIndices
Int32
pname
All
params
Int32
属性

適用対象

GetActiveUniforms(Int32, Int32, Int32[], All, Int32[])

注意事項

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (int program, int uniformCount, int[] uniformIndices, OpenTK.Graphics.ES30.All pname, int[] params);
static member GetActiveUniforms : int * int * int[] * OpenTK.Graphics.ES30.All * int[] -> unit

パラメーター

program
Int32
uniformCount
Int32
uniformIndices
Int32[]
pname
All
params
Int32[]
属性

適用対象

GetActiveUniforms(Int32, Int32, Int32, ActiveUniformParameter, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
public static void GetActiveUniforms (int program, int uniformCount, out int uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, out int params);
static member GetActiveUniforms : int * int *  * OpenTK.Graphics.ES30.ActiveUniformParameter *  -> unit

パラメーター

program
Int32
uniformCount
Int32
uniformIndices
Int32
params
Int32
属性

適用対象