編集

次の方法で共有


GL.GetShader Method

Definition

Overloads

GetShader(UInt32, ShaderParameter, Int32[])
GetShader(UInt32, ShaderParameter, Int32*)
GetShader(UInt32, ShaderParameter, Int32)
GetShader(Int32, ShaderParameter, Int32*)
GetShader(Int32, ShaderParameter, Int32)
GetShader(Int32, ShaderParameter, Int32[])

GetShader(UInt32, ShaderParameter, Int32[])

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShader (uint shader, OpenTK.Graphics.ES30.ShaderParameter pname, int[] params);
static member GetShader : uint32 * OpenTK.Graphics.ES30.ShaderParameter * int[] -> unit

Parameters

shader
UInt32
params
Int32[]
Attributes

Applies to

GetShader(UInt32, ShaderParameter, Int32*)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShader (uint shader, OpenTK.Graphics.ES30.ShaderParameter pname, int* params);
static member GetShader : uint32 * OpenTK.Graphics.ES30.ShaderParameter * nativeptr<int> -> unit

Parameters

shader
UInt32
params
Int32*
Attributes

Applies to

GetShader(UInt32, ShaderParameter, Int32)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShader (uint shader, OpenTK.Graphics.ES30.ShaderParameter pname, out int params);
static member GetShader : uint32 * OpenTK.Graphics.ES30.ShaderParameter *  -> unit

Parameters

shader
UInt32
params
Int32
Attributes

Applies to

GetShader(Int32, ShaderParameter, Int32*)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShader (int shader, OpenTK.Graphics.ES30.ShaderParameter pname, int* params);
static member GetShader : int * OpenTK.Graphics.ES30.ShaderParameter * nativeptr<int> -> unit

Parameters

shader
Int32
params
Int32*
Attributes

Applies to

GetShader(Int32, ShaderParameter, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderiv", Version="3.0")]
public static void GetShader (int shader, OpenTK.Graphics.ES30.ShaderParameter pname, out int params);
static member GetShader : int * OpenTK.Graphics.ES30.ShaderParameter *  -> unit

Parameters

shader
Int32
params
Int32
Attributes

Applies to

GetShader(Int32, ShaderParameter, Int32[])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderiv", Version="3.0")]
public static void GetShader (int shader, OpenTK.Graphics.ES30.ShaderParameter pname, int[] params);
static member GetShader : int * OpenTK.Graphics.ES30.ShaderParameter * int[] -> unit

Parameters

shader
Int32
params
Int32[]
Attributes

Applies to