次の方法で共有


GL.TexStorage3D メソッド

定義

オーバーロード

TexStorage3D(All, Int32, All, Int32, Int32, Int32)
古い.
TexStorage3D(TextureTarget3D, Int32, SizedInternalFormat, Int32, Int32, Int32)

TexStorage3D(All, Int32, All, Int32, Int32, Int32)

注意事項

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexStorage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void TexStorage3D (OpenTK.Graphics.ES30.All target, int levels, OpenTK.Graphics.ES30.All internalformat, int width, int height, int depth);
static member TexStorage3D : OpenTK.Graphics.ES30.All * int * OpenTK.Graphics.ES30.All * int * int * int -> unit

パラメーター

target
All
levels
Int32
internalformat
All
width
Int32
height
Int32
depth
Int32
属性

適用対象

TexStorage3D(TextureTarget3D, Int32, SizedInternalFormat, Int32, Int32, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexStorage3D", Version="3.0")]
public static void TexStorage3D (OpenTK.Graphics.ES30.TextureTarget3D target, int levels, OpenTK.Graphics.ES30.SizedInternalFormat internalformat, int width, int height, int depth);
static member TexStorage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * OpenTK.Graphics.ES30.SizedInternalFormat * int * int * int -> unit

パラメーター

levels
Int32
internalformat
SizedInternalFormat
width
Int32
height
Int32
depth
Int32
属性

適用対象