次の方法で共有


GL.TexSubImage3D メソッド

定義

オーバーロード

TexSubImage3D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr)
古い.
TexSubImage3D(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
TexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10[])
TexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10[,,])
TexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10)
TexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10[,])
TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10[,])
古い.
TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10[,,])
古い.
TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10)
古い.
TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10[])
古い.

TexSubImage3D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr)

注意事項

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexSubImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void TexSubImage3D (OpenTK.Graphics.ES30.All target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, OpenTK.Graphics.ES30.All format, OpenTK.Graphics.ES30.All type, IntPtr pixels);
static member TexSubImage3D : OpenTK.Graphics.ES30.All * int * int * int * int * int * int * int * OpenTK.Graphics.ES30.All * OpenTK.Graphics.ES30.All * nativeint -> unit

パラメーター

target
All
level
Int32
xoffset
Int32
yoffset
Int32
zoffset
Int32
width
Int32
height
Int32
depth
Int32
format
All
type
All
pixels
IntPtr

nativeint

属性

適用対象

TexSubImage3D(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexSubImage3D", Version="3.0")]
public static void TexSubImage3D (OpenTK.Graphics.ES30.TextureTarget3D target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, OpenTK.Graphics.ES30.PixelFormat format, OpenTK.Graphics.ES30.PixelType type, IntPtr pixels);
static member TexSubImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * int * int * int * int * int * int * OpenTK.Graphics.ES30.PixelFormat * OpenTK.Graphics.ES30.PixelType * nativeint -> unit

パラメーター

level
Int32
xoffset
Int32
yoffset
Int32
zoffset
Int32
width
Int32
height
Int32
depth
Int32
format
PixelFormat
type
PixelType
pixels
IntPtr

nativeint

属性

適用対象

TexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10[])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexSubImage3D", Version="3.0")]
public static void TexSubImage3D<T10> (OpenTK.Graphics.ES30.TextureTarget3D target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, OpenTK.Graphics.ES30.PixelFormat format, OpenTK.Graphics.ES30.PixelType type, T10[] pixels) where T10 : struct;
static member TexSubImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * int * int * int * int * int * int * OpenTK.Graphics.ES30.PixelFormat * OpenTK.Graphics.ES30.PixelType * 'T10[] -> unit (requires 'T10 : struct)

型パラメーター

T10

パラメーター

level
Int32
xoffset
Int32
yoffset
Int32
zoffset
Int32
width
Int32
height
Int32
depth
Int32
format
PixelFormat
type
PixelType
pixels
T10[]
属性

適用対象

TexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10[,,])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexSubImage3D", Version="3.0")]
public static void TexSubImage3D<T10> (OpenTK.Graphics.ES30.TextureTarget3D target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, OpenTK.Graphics.ES30.PixelFormat format, OpenTK.Graphics.ES30.PixelType type, T10[,,] pixels) where T10 : struct;
static member TexSubImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * int * int * int * int * int * int * OpenTK.Graphics.ES30.PixelFormat * OpenTK.Graphics.ES30.PixelType * 'T10[,,] -> unit (requires 'T10 : struct)

型パラメーター

T10

パラメーター

level
Int32
xoffset
Int32
yoffset
Int32
zoffset
Int32
width
Int32
height
Int32
depth
Int32
format
PixelFormat
type
PixelType
pixels
T10[,,]
属性

適用対象

TexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexSubImage3D", Version="3.0")]
public static void TexSubImage3D<T10> (OpenTK.Graphics.ES30.TextureTarget3D target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, OpenTK.Graphics.ES30.PixelFormat format, OpenTK.Graphics.ES30.PixelType type, out T10 pixels) where T10 : struct;
static member TexSubImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * int * int * int * int * int * int * OpenTK.Graphics.ES30.PixelFormat * OpenTK.Graphics.ES30.PixelType *  -> unit (requires 'T10 : struct)

型パラメーター

T10

パラメーター

level
Int32
xoffset
Int32
yoffset
Int32
zoffset
Int32
width
Int32
height
Int32
depth
Int32
format
PixelFormat
type
PixelType
pixels
T10
属性

適用対象

TexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10[,])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexSubImage3D", Version="3.0")]
public static void TexSubImage3D<T10> (OpenTK.Graphics.ES30.TextureTarget3D target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, OpenTK.Graphics.ES30.PixelFormat format, OpenTK.Graphics.ES30.PixelType type, T10[,] pixels) where T10 : struct;
static member TexSubImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * int * int * int * int * int * int * OpenTK.Graphics.ES30.PixelFormat * OpenTK.Graphics.ES30.PixelType * 'T10[,] -> unit (requires 'T10 : struct)

型パラメーター

T10

パラメーター

level
Int32
xoffset
Int32
yoffset
Int32
zoffset
Int32
width
Int32
height
Int32
depth
Int32
format
PixelFormat
type
PixelType
pixels
T10[,]
属性

適用対象

TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10[,])

注意事項

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexSubImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void TexSubImage3D<T10> (OpenTK.Graphics.ES30.All target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, OpenTK.Graphics.ES30.All format, OpenTK.Graphics.ES30.All type, T10[,] pixels) where T10 : struct;
static member TexSubImage3D : OpenTK.Graphics.ES30.All * int * int * int * int * int * int * int * OpenTK.Graphics.ES30.All * OpenTK.Graphics.ES30.All * 'T10[,] -> unit (requires 'T10 : struct)

型パラメーター

T10

パラメーター

target
All
level
Int32
xoffset
Int32
yoffset
Int32
zoffset
Int32
width
Int32
height
Int32
depth
Int32
format
All
type
All
pixels
T10[,]
属性

適用対象

TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10[,,])

注意事項

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexSubImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void TexSubImage3D<T10> (OpenTK.Graphics.ES30.All target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, OpenTK.Graphics.ES30.All format, OpenTK.Graphics.ES30.All type, T10[,,] pixels) where T10 : struct;
static member TexSubImage3D : OpenTK.Graphics.ES30.All * int * int * int * int * int * int * int * OpenTK.Graphics.ES30.All * OpenTK.Graphics.ES30.All * 'T10[,,] -> unit (requires 'T10 : struct)

型パラメーター

T10

パラメーター

target
All
level
Int32
xoffset
Int32
yoffset
Int32
zoffset
Int32
width
Int32
height
Int32
depth
Int32
format
All
type
All
pixels
T10[,,]
属性

適用対象

TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10)

注意事項

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexSubImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void TexSubImage3D<T10> (OpenTK.Graphics.ES30.All target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, OpenTK.Graphics.ES30.All format, OpenTK.Graphics.ES30.All type, out T10 pixels) where T10 : struct;
static member TexSubImage3D : OpenTK.Graphics.ES30.All * int * int * int * int * int * int * int * OpenTK.Graphics.ES30.All * OpenTK.Graphics.ES30.All *  -> unit (requires 'T10 : struct)

型パラメーター

T10

パラメーター

target
All
level
Int32
xoffset
Int32
yoffset
Int32
zoffset
Int32
width
Int32
height
Int32
depth
Int32
format
All
type
All
pixels
T10
属性

適用対象

TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10[])

注意事項

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexSubImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void TexSubImage3D<T10> (OpenTK.Graphics.ES30.All target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, OpenTK.Graphics.ES30.All format, OpenTK.Graphics.ES30.All type, T10[] pixels) where T10 : struct;
static member TexSubImage3D : OpenTK.Graphics.ES30.All * int * int * int * int * int * int * int * OpenTK.Graphics.ES30.All * OpenTK.Graphics.ES30.All * 'T10[] -> unit (requires 'T10 : struct)

型パラメーター

T10

パラメーター

target
All
level
Int32
xoffset
Int32
yoffset
Int32
zoffset
Int32
width
Int32
height
Int32
depth
Int32
format
All
type
All
pixels
T10[]
属性

適用対象