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GL.UniformMatrix4 メソッド

定義

オーバーロード

UniformMatrix4(Int32, Int32, Boolean, Single*)
UniformMatrix4(Int32, Int32, Boolean, Single[])
UniformMatrix4(Int32, Boolean, Matrix4)
UniformMatrix4(Int32, Int32, Boolean, Single)

UniformMatrix4(Int32, Int32, Boolean, Single*)

重要

この API は CLS 準拠ではありません。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix4fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void UniformMatrix4 (int location, int count, bool transpose, float* value);
static member UniformMatrix4 : int * int * bool * nativeptr<single> -> unit

パラメーター

location
Int32
count
Int32
transpose
Boolean
value
Single*
属性

適用対象

UniformMatrix4(Int32, Int32, Boolean, Single[])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix4fv", Version="3.0")]
public static void UniformMatrix4 (int location, int count, bool transpose, float[] value);
static member UniformMatrix4 : int * int * bool * single[] -> unit

パラメーター

location
Int32
count
Int32
transpose
Boolean
value
Single[]
属性

適用対象

UniformMatrix4(Int32, Boolean, Matrix4)

public static void UniformMatrix4 (int location, bool transpose, ref OpenTK.Matrix4 matrix);
static member UniformMatrix4 : int * bool *  -> unit

パラメーター

location
Int32
transpose
Boolean
matrix
Matrix4

適用対象

UniformMatrix4(Int32, Int32, Boolean, Single)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix4fv", Version="3.0")]
public static void UniformMatrix4 (int location, int count, bool transpose, ref float value);
static member UniformMatrix4 : int * int * bool *  -> unit

パラメーター

location
Int32
count
Int32
transpose
Boolean
value
Single
属性

適用対象