Console.Beep メソッド
定義
重要
一部の情報は、リリース前に大きく変更される可能性があるプレリリースされた製品に関するものです。 Microsoft は、ここに記載されている情報について、明示または黙示を問わず、一切保証しません。
コンソールのスピーカーからビープ音を出します。
オーバーロード
Beep() |
コンソールのスピーカーからビープ音を出します。 |
Beep(Int32, Int32) |
周波数と時間を指定して、コンソールのスピーカーからビープ音を出します。 |
Beep()
- ソース:
- Console.cs
- ソース:
- Console.cs
- ソース:
- Console.cs
コンソールのスピーカーからビープ音を出します。
public:
static void Beep();
[System.Runtime.Versioning.UnsupportedOSPlatform("browser")]
public static void Beep ();
[System.Runtime.Versioning.UnsupportedOSPlatform("browser")]
[System.Runtime.Versioning.UnsupportedOSPlatform("android")]
[System.Runtime.Versioning.UnsupportedOSPlatform("ios")]
[System.Runtime.Versioning.UnsupportedOSPlatform("tvos")]
public static void Beep ();
public static void Beep ();
[<System.Runtime.Versioning.UnsupportedOSPlatform("browser")>]
static member Beep : unit -> unit
[<System.Runtime.Versioning.UnsupportedOSPlatform("browser")>]
[<System.Runtime.Versioning.UnsupportedOSPlatform("android")>]
[<System.Runtime.Versioning.UnsupportedOSPlatform("ios")>]
[<System.Runtime.Versioning.UnsupportedOSPlatform("tvos")>]
static member Beep : unit -> unit
static member Beep : unit -> unit
Public Shared Sub Beep ()
- 属性
例外
このメソッドは、SQL Server などのユーザー インターフェイスへのアクセスを許可しないサーバーで実行されました。
例
Beepメソッドの例を次に示します。 この例では、コマンド ライン引数として 1 ~ 9 の数値を受け取り、その回数だけビープ音を再生します。
// This example demonstrates the Console.Beep() method.
using namespace System;
int main()
{
array<String^>^args = Environment::GetCommandLineArgs();
int x = 0;
//
if ( (args->Length == 2) && (Int32::TryParse( args[ 1 ], x ) == true) && ((x >= 1) && (x <= 9)) )
{
for ( int i = 1; i <= x; i++ )
{
Console::WriteLine( "Beep number {0}.", i );
Console::Beep();
}
}
else
Console::WriteLine( "Usage: Enter the number of times (between 1 and 9) to beep." );
}
/*
This example produces the following results:
>beep
Usage: Enter the number of times (between 1 and 9) to beep
>beep 9
Beep number 1.
Beep number 2.
Beep number 3.
Beep number 4.
Beep number 5.
Beep number 6.
Beep number 7.
Beep number 8.
Beep number 9.
*/
// This example demonstrates the Console.Beep() method.
using System;
class Sample
{
public static void Main(String[] args)
{
int x = 0;
//
if ((args.Length == 1) &&
(Int32.TryParse(args[0], out x) == true) &&
((x >= 1) && (x <= 9)))
{
for (int i = 1; i <= x; i++)
{
Console.WriteLine("Beep number {0}.", i);
Console.Beep();
}
}
else
{
Console.WriteLine("Usage: Enter the number of times (between 1 and 9) to beep.");
}
}
}
/*
This example produces the following results:
>beep
Usage: Enter the number of times (between 1 and 9) to beep
>beep 9
Beep number 1.
Beep number 2.
Beep number 3.
Beep number 4.
Beep number 5.
Beep number 6.
Beep number 7.
Beep number 8.
Beep number 9.
*/
// This example demonstrates the Console.Beep() method.
open System
[<EntryPoint>]
let main args =
if args.Length = 1 then
match Int32.TryParse args[0] with
| true, x when x >= 1 && x <= 9 ->
for i = 1 to x do
Console.WriteLine $"Beep number {i}."
Console.Beep()
| _ ->
Console.WriteLine "Usage: Enter the number of times (between 1 and 9) to beep."
else
Console.WriteLine "Usage: Enter the number of times (between 1 and 9) to beep."
0
// This example produces the following results:
// >beep
// Usage: Enter the number of times (between 1 and 9) to beep
// >beep 9
// Beep number 1.
// Beep number 2.
// Beep number 3.
// Beep number 4.
// Beep number 5.
// Beep number 6.
// Beep number 7.
// Beep number 8.
// Beep number 9.
' This example demonstrates the Console.Beep() method.
Class Sample
Public Shared Sub Main(args() As String)
Dim x As Integer = 0
Dim i As Integer
'
If (args.Length = 1) _
AndAlso (Int32.TryParse(args(0), x) = True) _
AndAlso ((x >= 1) AndAlso (x <= 9)) Then
For i = 1 To x
Console.WriteLine("Beep number {0}.", i)
Console.Beep()
Next i
Else
Console.WriteLine("Usage: Enter the number of times (between 1 and 9) to beep.")
End If
End Sub
End Class
'
'This example produces the following results:
'
'>beep
'Usage: Enter the number of times (between 1 and 9) to beep
'
'>beep 9
'Beep number 1.
'Beep number 2.
'Beep number 3.
'Beep number 4.
'Beep number 5.
'Beep number 6.
'Beep number 7.
'Beep number 8.
'Beep number 9.
'
注釈
既定では、ビープ音は 200 ミリ秒の間、800 ヘルツの頻度で再生されます。
Beep は、Windows Beep 関数の呼び出しをラップします。 Windows 7 より前のバージョンの Windows でサウンドを生成するかどうか Beep は、8254 プログラム可能な間隔タイマー チップの存在によって異なります。 Windows 7 以降では、既定のサウンド デバイスによって異なります。
適用対象
Beep(Int32, Int32)
- ソース:
- Console.cs
- ソース:
- Console.cs
- ソース:
- Console.cs
周波数と時間を指定して、コンソールのスピーカーからビープ音を出します。
public:
static void Beep(int frequency, int duration);
[System.Runtime.Versioning.SupportedOSPlatform("windows")]
public static void Beep (int frequency, int duration);
public static void Beep (int frequency, int duration);
[<System.Runtime.Versioning.SupportedOSPlatform("windows")>]
static member Beep : int * int -> unit
static member Beep : int * int -> unit
Public Shared Sub Beep (frequency As Integer, duration As Integer)
パラメーター
- frequency
- Int32
ビープ音の周波数。37 Hz から 32767 Hz の範囲で指定できます。
- duration
- Int32
ビープ音の再生時間。ミリ秒単位で指定します。
- 属性
例外
このメソッドは、SQL Server などのコンソールへのアクセスを許可しないサーバーで実行されました。
現在のオペレーティング システムは Windows ではありません。
例
この例では、コンソール スピーカーを Beep 介して曲の最初のいくつかのノートを再生して、 メソッドを示します。
// This example demonstrates the Console.Beep(Int32, Int32) method
using namespace System;
using namespace System::Threading;
ref class Sample
{
protected:
// Define the frequencies of notes in an octave, as well as
// silence (rest).
enum class Tone
{
REST = 0,
GbelowC = 196,
A = 220,
Asharp = 233,
B = 247,
C = 262,
Csharp = 277,
D = 294,
Dsharp = 311,
E = 330,
F = 349,
Fsharp = 370,
G = 392,
Gsharp = 415
};
// Define the duration of a note in units of milliseconds.
enum class Duration
{
WHOLE = 1600,
HALF = Duration::WHOLE / 2,
QUARTER = Duration::HALF / 2,
EIGHTH = Duration::QUARTER / 2,
SIXTEENTH = Duration::EIGHTH / 2
};
public:
// Define a note as a frequency (tone) and the amount of
// time (duration) the note plays.
value struct Note
{
public:
Tone toneVal;
Duration durVal;
// Define a constructor to create a specific note.
Note( Tone frequency, Duration time )
{
toneVal = frequency;
durVal = time;
}
property Tone NoteTone
{
// Define properties to return the note's tone and duration.
Tone get()
{
return toneVal;
}
}
property Duration NoteDuration
{
Duration get()
{
return durVal;
}
}
};
protected:
// Play the notes in a song.
static void Play( array<Note>^ tune )
{
System::Collections::IEnumerator^ myEnum = tune->GetEnumerator();
while ( myEnum->MoveNext() )
{
Note n = *safe_cast<Note ^>(myEnum->Current);
if ( n.NoteTone == Tone::REST )
Thread::Sleep( (int)n.NoteDuration );
else
Console::Beep( (int)n.NoteTone, (int)n.NoteDuration );
}
}
public:
static void Main()
{
// Declare the first few notes of the song, "Mary Had A Little Lamb".
array<Note>^ Mary = {Note( Tone::B, Duration::QUARTER ),Note( Tone::A, Duration::QUARTER ),Note( Tone::GbelowC, Duration::QUARTER ),Note( Tone::A, Duration::QUARTER ),Note( Tone::B, Duration::QUARTER ),Note( Tone::B, Duration::QUARTER ),Note( Tone::B, Duration::HALF ),Note( Tone::A, Duration::QUARTER ),Note( Tone::A, Duration::QUARTER ),Note( Tone::A, Duration::HALF ),Note( Tone::B, Duration::QUARTER ),Note( Tone::D, Duration::QUARTER ),Note( Tone::D, Duration::HALF )};
// Play the song
Play( Mary );
}
};
int main()
{
Sample::Main();
}
/*
This example produces the following results:
This example plays the first few notes of "Mary Had A Little Lamb"
through the console speaker.
*/
// This example demonstrates the Console.Beep(Int32, Int32) method
using System;
using System.Threading;
class Sample
{
public static void Main()
{
// Declare the first few notes of the song, "Mary Had A Little Lamb".
Note[] Mary =
{
new Note(Tone.B, Duration.QUARTER),
new Note(Tone.A, Duration.QUARTER),
new Note(Tone.GbelowC, Duration.QUARTER),
new Note(Tone.A, Duration.QUARTER),
new Note(Tone.B, Duration.QUARTER),
new Note(Tone.B, Duration.QUARTER),
new Note(Tone.B, Duration.HALF),
new Note(Tone.A, Duration.QUARTER),
new Note(Tone.A, Duration.QUARTER),
new Note(Tone.A, Duration.HALF),
new Note(Tone.B, Duration.QUARTER),
new Note(Tone.D, Duration.QUARTER),
new Note(Tone.D, Duration.HALF)
};
// Play the song
Play(Mary);
}
// Play the notes in a song.
protected static void Play(Note[] tune)
{
foreach (Note n in tune)
{
if (n.NoteTone == Tone.REST)
Thread.Sleep((int)n.NoteDuration);
else
Console.Beep((int)n.NoteTone, (int)n.NoteDuration);
}
}
// Define the frequencies of notes in an octave, as well as
// silence (rest).
protected enum Tone
{
REST = 0,
GbelowC = 196,
A = 220,
Asharp = 233,
B = 247,
C = 262,
Csharp = 277,
D = 294,
Dsharp = 311,
E = 330,
F = 349,
Fsharp = 370,
G = 392,
Gsharp = 415,
}
// Define the duration of a note in units of milliseconds.
protected enum Duration
{
WHOLE = 1600,
HALF = WHOLE/2,
QUARTER = HALF/2,
EIGHTH = QUARTER/2,
SIXTEENTH = EIGHTH/2,
}
// Define a note as a frequency (tone) and the amount of
// time (duration) the note plays.
protected struct Note
{
Tone toneVal;
Duration durVal;
// Define a constructor to create a specific note.
public Note(Tone frequency, Duration time)
{
toneVal = frequency;
durVal = time;
}
// Define properties to return the note's tone and duration.
public Tone NoteTone { get{ return toneVal; } }
public Duration NoteDuration { get{ return durVal; } }
}
}
/*
This example produces the following results:
This example plays the first few notes of "Mary Had A Little Lamb"
through the console speaker.
*/
// This example demonstrates the Console.Beep(Int32, Int32) method
open System
open System.Threading
// Define the frequencies of notes in an octave, as well as
// silence (rest).
type Tone =
| REST = 0
| GbelowC = 196
| A = 220
| Asharp = 233
| B = 247
| C = 262
| Csharp = 277
| D = 294
| Dsharp = 311
| E = 330
| F = 349
| Fsharp = 370
| G = 392
| Gsharp = 415
// Define the duration of a note in units of milliseconds.
type Duration =
| WHOLE = 1600
| HALF = 800
| QUARTER = 400
| EIGHTH = 200
| SIXTEENTH = 100
// Define a note as a frequency (tone) and the amount of
// time (duration) the note plays.
[<Struct>]
type Note =
{ Tone: Tone
Duration: Duration }
// Play the notes in a song.
let play tune =
for n in tune do
if n.Tone = Tone.REST then
Thread.Sleep(int n.Duration)
else
Console.Beep(int n.Tone, int n.Duration)
// Declare the first few notes of the song, "Mary Had A Little Lamb".
let mary =
[ { Tone = Tone.B; Duration = Duration.QUARTER }
{ Tone = Tone.A; Duration = Duration.QUARTER }
{ Tone = Tone.GbelowC; Duration = Duration.QUARTER }
{ Tone = Tone.A; Duration = Duration.QUARTER }
{ Tone = Tone.B; Duration = Duration.QUARTER }
{ Tone = Tone.B; Duration = Duration.QUARTER }
{ Tone = Tone.B; Duration = Duration.HALF }
{ Tone = Tone.A; Duration = Duration.QUARTER }
{ Tone = Tone.A; Duration = Duration.QUARTER }
{ Tone = Tone.A; Duration = Duration.HALF }
{ Tone = Tone.B; Duration = Duration.QUARTER }
{ Tone = Tone.D; Duration = Duration.QUARTER }
{ Tone = Tone.D; Duration = Duration.HALF } ]
// Play the song
play mary
// This example plays the first few notes of "Mary Had A Little Lamb"
// through the console speaker.
' This example demonstrates the Console.Beep(Int32, Int32) method
Imports System.Threading
Class Sample
Public Shared Sub Main()
' Declare the first few notes of the song, "Mary Had A Little Lamb".
Dim Mary As Note() = { _
New Note(Tone.B, Duration.QUARTER), _
New Note(Tone.A, Duration.QUARTER), _
New Note(Tone.GbelowC, Duration.QUARTER), _
New Note(Tone.A, Duration.QUARTER), _
New Note(Tone.B, Duration.QUARTER), _
New Note(Tone.B, Duration.QUARTER), _
New Note(Tone.B, Duration.HALF), _
New Note(Tone.A, Duration.QUARTER), _
New Note(Tone.A, Duration.QUARTER), _
New Note(Tone.A, Duration.HALF), _
New Note(Tone.B, Duration.QUARTER), _
New Note(Tone.D, Duration.QUARTER), _
New Note(Tone.D, Duration.HALF)}
' Play the song
Play(Mary)
End Sub
' Play the notes in a song.
Protected Shared Sub Play(tune() As Note)
Dim n As Note
For Each n In tune
If n.NoteTone = Tone.REST Then
Thread.Sleep(CInt(n.NoteDuration))
Else
Console.Beep(CInt(n.NoteTone), CInt(n.NoteDuration))
End If
Next n
End Sub
' Define the frequencies of notes in an octave, as well as
' silence (rest).
Protected Enum Tone
REST = 0
GbelowC = 196
A = 220
Asharp = 233
B = 247
C = 262
Csharp = 277
D = 294
Dsharp = 311
E = 330
F = 349
Fsharp = 370
G = 392
Gsharp = 415
End Enum 'Tone
' Define the duration of a note in units of milliseconds.
Protected Enum Duration
WHOLE = 1600
HALF = WHOLE / 2
QUARTER = HALF / 2
EIGHTH = QUARTER / 2
SIXTEENTH = EIGHTH / 2
End Enum 'Duration
' Define a note as a frequency (tone) and the amount of
' time (duration) the note plays.
Protected Structure Note
Private toneVal As Tone
Private durVal As Duration
' Define a constructor to create a specific note.
Public Sub New(frequency As Tone, time As Duration)
toneVal = frequency
durVal = time
End Sub
' Define properties to return the note's tone and duration.
Public ReadOnly Property NoteTone() As Tone
Get
Return toneVal
End Get
End Property
Public ReadOnly Property NoteDuration() As Duration
Get
Return durVal
End Get
End Property
End Structure 'Note '
'This example produces the following results:
'
'This example plays the first few notes of "Mary Had A Little Lamb"
'through the console speaker.
'
End Class
注釈
Beep は、Windows Beep 関数の呼び出しをラップします。 Windows 7 より前のバージョンの Windows でサウンドを生成するかどうか Beep は、8254 プログラム可能な間隔タイマー チップの存在によって異なります。 Windows 7 以降では、既定のサウンド デバイスによって異なります。
適用対象
.NET