IPEndPoint クラス
定義
重要
一部の情報は、リリース前に大きく変更される可能性があるプレリリースされた製品に関するものです。 Microsoft は、ここに記載されている情報について、明示または黙示を問わず、一切保証しません。
ネットワーク エンドポイントを、IP アドレスとポート番号として表します。
public ref class IPEndPoint : System::Net::EndPoint
public class IPEndPoint : System.Net.EndPoint
[System.Serializable]
public class IPEndPoint : System.Net.EndPoint
type IPEndPoint = class
inherit EndPoint
[<System.Serializable>]
type IPEndPoint = class
inherit EndPoint
Public Class IPEndPoint
Inherits EndPoint
- 継承
- 属性
例
// This example uses the IPEndPoint class and its members to display the home page
// of the server selected by the user.
#using <System.dll>
using namespace System;
using namespace System::Text;
using namespace System::IO;
using namespace System::Net;
using namespace System::Net::Sockets;
using namespace System::Text::RegularExpressions;
// The getPage function gets the server's home page content by
// recreating the server's endpoint from the original serialized endpoint.
// Then it creates a new socket and connects it to the endpoint.
String^ getPage( String^ server, SocketAddress^ socketAddress )
{
//Set up variables and string to write to the server.
Encoding^ ASCII = Encoding::ASCII;
String^ Get = String::Format( "GET / HTTP/1.1\r\nHost: {0}\r\nConnection: Close\r\n\r\n", server );
array<Byte>^ByteGet = ASCII->GetBytes( Get );
array<Byte>^RecvBytes = gcnew array<Byte>(256);
String^ strRetPage = nullptr;
Socket^ socket = nullptr;
// Recreate the connection endpoint from the serialized information.
IPEndPoint^ endpoint = gcnew IPEndPoint( (__int64)0,0 );
IPEndPoint^ clonedIPEndPoint = dynamic_cast<IPEndPoint^>(endpoint->Create( socketAddress ));
Console::WriteLine( "clonedIPEndPoint: {0}", clonedIPEndPoint );
Console::WriteLine( "Press any key to continue." );
Console::ReadLine();
try
{
// Create a socket object to establish a connection with the server.
socket = gcnew Socket( endpoint->AddressFamily,SocketType::Stream,ProtocolType::Tcp );
// Connect to the cloned end point.
socket->Connect( clonedIPEndPoint );
}
catch ( SocketException^ e )
{
Console::WriteLine( "Source : {0}", e->Source );
Console::WriteLine( "Message : {0}", e->Message );
}
catch ( Exception^ e )
{
Console::WriteLine( "Source : {0}", e->Source );
Console::WriteLine( "Message : {0}", e->Message );
}
if ( socket == nullptr )
return ("Connection to cloned endpoint failed");
// Send request to the server.
socket->Send( ByteGet, ByteGet->Length, static_cast<SocketFlags>(0) );
// Receive the server home page content.
Int32 bytes = socket->Receive( RecvBytes, RecvBytes->Length, static_cast<SocketFlags>(0) );
// Read the first 256 bytes.
strRetPage = String::Format( "Default HTML page on {0}:\r\n", server );
strRetPage = String::Concat( strRetPage, ASCII->GetString( RecvBytes, 0, bytes ) );
while ( bytes > 0 )
{
bytes = socket->Receive( RecvBytes, RecvBytes->Length, static_cast<SocketFlags>(0) );
strRetPage = String::Concat( strRetPage, ASCII->GetString( RecvBytes, 0, bytes ) );
}
socket->Close();
return strRetPage;
}
// The serializeEndpoint function serializes the endpoint and returns the
// SocketAddress containing the serialized endpoint data.
SocketAddress^ serializeEndpoint( IPEndPoint^ endpoint )
{
// Serialize IPEndPoint details to a SocketAddress instance.
SocketAddress^ socketAddress = endpoint->Serialize();
// Display the serialized endpoint information.
Console::WriteLine( "Endpoint.Serialize() : {0}", socketAddress );
Console::WriteLine( "Socket->Family : {0}", socketAddress->Family );
Console::WriteLine( "Socket->Size : {0}", socketAddress->Size );
Console::WriteLine( "Press any key to continue." );
Console::ReadLine();
return socketAddress;
}
void displayEndpointInfo( IPEndPoint^ endpoint )
{
Console::WriteLine( "Endpoint->Address : {0}", endpoint->Address );
Console::WriteLine( "Endpoint->AddressFamily : {0}", endpoint->AddressFamily );
Console::WriteLine( "Endpoint->Port : {0}", endpoint->Port );
Console::WriteLine( "Endpoint.ToString() : {0}", endpoint );
Console::WriteLine( "Press any key to continue." );
Console::ReadLine();
}
// The serializeEndpoint function determines the server endpoint and then
// serializes it to obtain the related SocketAddress object.
// Note that in the for loop a temporary socket is created to ensure that
// the current IP address format matches the AddressFamily type.
// In fact, in the case of servers supporting both IPv4 and IPv6, an exception
// may arise if an IP address format does not match the address family type.
SocketAddress^ getSocketAddress( String^ server, int port )
{
Socket^ tempSocket = nullptr;
IPHostEntry^ host = nullptr;
SocketAddress^ serializedSocketAddress = nullptr;
try
{
// Get the object containing Internet host information.
host = Dns::Resolve( server );
// Obtain the IP address from the list of IP addresses associated with the server.
System::Collections::IEnumerator^ myEnum = host->AddressList->GetEnumerator();
while ( myEnum->MoveNext() )
{
IPAddress^ address = safe_cast<IPAddress^>(myEnum->Current);
IPEndPoint^ endpoint = gcnew IPEndPoint( address,port );
tempSocket = gcnew Socket( endpoint->AddressFamily,SocketType::Stream,ProtocolType::Tcp );
tempSocket->Connect( endpoint );
if ( tempSocket->Connected )
{
// Display the endpoint information.
displayEndpointInfo( endpoint );
// Serialize the endpoint to obtain a SocketAddress object.
serializedSocketAddress = serializeEndpoint( endpoint );
break;
}
else
continue;
}
// Close the temporary socket.
tempSocket->Close();
}
catch ( SocketException^ e )
{
Console::WriteLine( "Source : {0}", e->Source );
Console::WriteLine( "Message : {0}", e->Message );
}
catch ( Exception^ e )
{
Console::WriteLine( "Source : {0}", e->Source );
Console::WriteLine( "Message : {0}", e->Message );
}
return serializedSocketAddress;
}
// The requestServerHomePage function obtains the server's home page and returns
// its content.
String^ requestServerHomePage( String^ server, int port )
{
String^ strRetPage = nullptr;
// Get a socket address using the specified server and port.
SocketAddress^ socketAddress = getSocketAddress( server, port );
if ( socketAddress == nullptr )
strRetPage = "Connection failed"; // Obtain the server's home page content.
else
strRetPage = getPage( server, socketAddress );
return strRetPage;
}
// Show to the user how to use this program when wrong input parameters are entered.
void showUsage()
{
Console::WriteLine( "Enter the server name as follows:" );
Console::WriteLine( "\tcs_ipendpoint servername" );
}
// This is the program entry point. It allows the user to enter
// a server name that is used to locate its current homepage.
int main()
{
array<String^>^args = Environment::GetCommandLineArgs();
String^ host = nullptr;
int port = 80;
// Define a regular expression to parse user's input.
// This is a security check. It allows only
// alphanumeric input string between 2 to 40 character long.
Regex^ rex = gcnew Regex( "^[a-zA-Z]\\w{1,39}$" );
if ( args->Length < 2 )
showUsage();
else
{
String^ message = args[ 1 ];
if ( (rex->Match(message))->Success )
{
host = args[ 1 ];
// Get the specified server home_page and display its content.
String^ result = requestServerHomePage( host, port );
Console::WriteLine( result );
}
else
Console::WriteLine( "Input string format not allowed." );
}
}
// This example uses the IPEndPoint class and its members to display the home page
// of the server selected by the user.
using System;
using System.Text;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text.RegularExpressions;
namespace Mssc.Services.ConnectionManagement
{
public class TestIPEndPoint
{
// The getPage method gets the server's home page content by
// recreating the server's endpoint from the original serialized endpoint.
// Then it creates a new socket and connects it to the endpoint.
private static string getPage(string server, SocketAddress socketAddress)
{
//Set up variables and string to write to the server.
Encoding ASCII = Encoding.ASCII;
string Get = "GET / HTTP/1.1\r\nHost: " + server +
"\r\nConnection: Close\r\n\r\n";
Byte[] ByteGet = ASCII.GetBytes(Get);
Byte[] RecvBytes = new Byte[256];
String strRetPage = null;
Socket socket = null;
// Recreate the connection endpoint from the serialized information.
IPEndPoint endpoint = new IPEndPoint(0,0);
IPEndPoint clonedIPEndPoint = (IPEndPoint) endpoint.Create(socketAddress);
Console.WriteLine("clonedIPEndPoint: " + clonedIPEndPoint.ToString());
Console.WriteLine("Press any key to continue.");
Console.ReadLine();
try
{
// Create a socket object to establish a connection with the server.
socket =
new Socket(endpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
// Connect to the cloned end point.
socket.Connect(clonedIPEndPoint);
}
catch(SocketException e)
{
Console.WriteLine("Source : " + e.Source);
Console.WriteLine("Message : " + e.Message);
}
catch(Exception e)
{
Console.WriteLine("Source : " + e.Source);
Console.WriteLine("Message : " + e.Message);
}
if (socket == null)
return ("Connection to cloned endpoint failed");
// Send request to the server.
socket.Send(ByteGet, ByteGet.Length, 0);
// Receive the server home page content.
Int32 bytes = socket.Receive(RecvBytes, RecvBytes.Length, 0);
// Read the first 256 bytes.
strRetPage = "Default HTML page on " + server + ":\r\n";
strRetPage = strRetPage + ASCII.GetString(RecvBytes, 0, bytes);
while (bytes > 0)
{
bytes = socket.Receive(RecvBytes, RecvBytes.Length, 0);
strRetPage = strRetPage + ASCII.GetString(RecvBytes, 0, bytes);
}
socket.Close();
return strRetPage;
}
// The serializeEndpoint method serializes the endpoint and returns the
// SocketAddress containing the serialized endpoint data.
private static SocketAddress serializeEndpoint(IPEndPoint endpoint)
{
// Serialize IPEndPoint details to a SocketAddress instance.
SocketAddress socketAddress = endpoint.Serialize();
// Display the serialized endpoint information.
Console.WriteLine("Endpoint.Serialize() : " + socketAddress.ToString());
Console.WriteLine("Socket.Family : " + socketAddress.Family);
Console.WriteLine("Socket.Size : " + socketAddress.Size);
Console.WriteLine("Press any key to continue.");
Console.ReadLine();
return socketAddress;
}
private static void displayEndpointInfo(IPEndPoint endpoint)
{
Console.WriteLine("Endpoint.Address : " + endpoint.Address);
Console.WriteLine("Endpoint.AddressFamily : " + endpoint.AddressFamily);
Console.WriteLine("Endpoint.Port : " + endpoint.Port);
Console.WriteLine("Endpoint.ToString() : " + endpoint.ToString());
Console.WriteLine("Press any key to continue.");
Console.ReadLine();
}
// The serializeEndpoint method determines the server endpoint and then
// serializes it to obtain the related SocketAddress object.
// Note that in the for loop a temporary socket is created to ensure that
// the current IP address format matches the AddressFamily type.
// In fact, in the case of servers supporting both IPv4 and IPv6, an exception
// may arise if an IP address format does not match the address family type.
private static SocketAddress getSocketAddress(string server, int port)
{
Socket tempSocket = null;
IPHostEntry host = null;
SocketAddress serializedSocketAddress = null;
try
{
// Get the object containing Internet host information.
host = Dns.Resolve(server);
// Obtain the IP address from the list of IP addresses associated with the server.
foreach(IPAddress address in host.AddressList)
{
IPEndPoint endpoint = new IPEndPoint(address, port);
tempSocket =
new Socket(endpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
tempSocket.Connect(endpoint);
if(tempSocket.Connected)
{
// Display the endpoint information.
displayEndpointInfo(endpoint);
// Serialize the endpoint to obtain a SocketAddress object.
serializedSocketAddress = serializeEndpoint(endpoint);
break;
}
else
{
continue;
}
}
// Close the temporary socket.
tempSocket.Close();
}
catch(SocketException e)
{
Console.WriteLine("Source : " + e.Source);
Console.WriteLine("Message : " + e.Message);
}
catch(Exception e)
{
Console.WriteLine("Source : " + e.Source);
Console.WriteLine("Message : " + e.Message);
}
return serializedSocketAddress;
}
// The requestServerHomePage method obtains the server's home page and returns
// its content.
private static string requestServerHomePage(string server, int port)
{
String strRetPage = null;
// Get a socket address using the specified server and port.
SocketAddress socketAddress = getSocketAddress(server, port);
if (socketAddress == null)
strRetPage = "Connection failed";
else
// Obtain the server's home page content.
strRetPage = getPage(server, socketAddress);
return strRetPage;
}
// Show to the user how to use this program when wrong input parameters are entered.
private static void showUsage()
{
Console.WriteLine("Enter the server name as follows:");
Console.WriteLine("\tcs_ipendpoint servername");
}
// This is the program entry point. It allows the user to enter
// a server name that is used to locate its current homepage.
public static void Main(string[] args)
{
string host= null;
int port = 80;
// Define a regular expression to parse user's input.
// This is a security check. It allows only
// alphanumeric input string between 2 to 40 character long.
Regex rex = new Regex(@"^[a-zA-Z]\w{1,39}$");
if (args.Length < 1)
{
showUsage();
}
else
{
string message = args[0];
if ((rex.Match(message)).Success)
{
host = args[0];
// Get the specified server home_page and display its content.
string result = requestServerHomePage(host, port);
Console.WriteLine(result);
}
else
{
Console.WriteLine("Input string format not allowed.");
}
}
}
}
}
' This example uses the IPEndPoint class and its members to display the home page
' of the server selected by the user.
Imports System.Text
Imports System.IO
Imports System.Net
Imports System.Net.Sockets
Imports System.Text.RegularExpressions
Namespace Mssc.Services.ConnectionManagement
Module M_TestIPEndPoint
Public Class TestIPEndPoint
'The getPage method gets the server's home page content by
'recreating the server's endpoint from the original serialized endpoint.
'Then it creates a new socket and connects it to the endpoint.
Private Shared Function getPage(ByVal server As String, ByVal socketAddress As SocketAddress) As String
'Set up variables and String to write to the server.
Dim ASCII As Encoding = Encoding.ASCII
Dim [Get] As String = "GET / HTTP/1.1" + ControlChars.Cr + ControlChars.Lf + "Host: " + server + ControlChars.Cr + ControlChars.Lf + "Connection: Close" + ControlChars.Cr + ControlChars.Lf + ControlChars.Cr + ControlChars.Lf
Dim ByteGet As [Byte]() = ASCII.GetBytes([Get])
Dim RecvBytes(255) As [Byte]
Dim strRetPage As [String] = Nothing
Dim socket As Socket = Nothing
' Recreate the connection endpoint from the serialized information.
Dim endpoint As New IPEndPoint(0, 0)
Dim clonedIPEndPoint As IPEndPoint = CType(endpoint.Create(socketAddress), IPEndPoint)
Console.WriteLine(("clonedIPEndPoint: " + clonedIPEndPoint.ToString()))
Console.WriteLine("Press any key to continue.")
Console.ReadLine()
Try
' Create a socket object to establish a connection with the server.
socket = New Socket(endpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp)
' Connect to the cloned end point.
socket.Connect(clonedIPEndPoint)
Catch e As SocketException
Console.WriteLine(("Source : " + e.Source))
Console.WriteLine(("Message : " + e.Message))
Catch e As Exception
Console.WriteLine(("Source : " + e.Source))
Console.WriteLine(("Message : " + e.Message))
End Try
If socket Is Nothing Then
Return "Connection to cloned endpoint failed"
End If
' Send request to the server.
socket.Send(ByteGet, ByteGet.Length, 0)
' Receive the server home page content.
Dim bytes As Int32 = socket.Receive(RecvBytes, RecvBytes.Length, 0)
' Read the first 256 bytes.
strRetPage = "Default HTML page on " + server + ":" + ControlChars.Cr + ControlChars.Lf
strRetPage = strRetPage + ASCII.GetString(RecvBytes, 0, bytes)
While bytes > 0
bytes = socket.Receive(RecvBytes, RecvBytes.Length, 0)
strRetPage = strRetPage + ASCII.GetString(RecvBytes, 0, bytes)
End While
socket.Close()
Return strRetPage
End Function 'getPage
' The serializeEndpoint method serializes the endpoint and returns the
' SocketAddress containing the serialized endpoint data.
Private Shared Function serializeEndpoint(ByVal endpoint As IPEndPoint) As SocketAddress
' Serialize IPEndPoint details to a SocketAddress instance.
Dim socketAddress As SocketAddress = endpoint.Serialize()
' Display the serialized endpoint information.
Console.WriteLine("Endpoint Serialize() : " + socketAddress.ToString())
Console.WriteLine("Socket Family : " + socketAddress.Family.ToString())
Console.WriteLine("Socket Size : " + socketAddress.ToString())
Console.WriteLine("Press any key to continue.")
Console.ReadLine()
Return socketAddress
End Function 'serializeEndpoint
Private Shared Sub displayEndpointInfo(ByVal endpoint As IPEndPoint)
Console.WriteLine("Endpoint Address : " + endpoint.Address.ToString())
Console.WriteLine("Endpoint AddressFamily : " + endpoint.AddressFamily.ToString())
Console.WriteLine("Endpoint Port : " + endpoint.Port.ToString())
Console.WriteLine("Endpoint ToString() : " + endpoint.ToString())
Console.WriteLine("Press any key to continue.")
Console.ReadLine()
End Sub
' The following method determines the server endpoint and then
' serializes it to obtain the related SocketAddress object.
' Note that in the for loop a temporary socket is created to ensure that
' the current IP address format matches the AddressFamily type.
' In fact, in the case of servers supporting both IPv4 and IPv6, an exception
' may arise if an IP address format does not match the address family type.
Private Shared Function getSocketAddress(ByVal server As String, ByVal port As Integer) As SocketAddress
Dim tempSocket As Socket = Nothing
Dim host As IPHostEntry = Nothing
Dim serializedSocketAddress As SocketAddress = Nothing
Try
' Get the object containing Internet host information.
host = Dns.Resolve(server)
' Obtain the IP address from the list of IP addresses associated with the server.
Dim address As IPAddress
For Each address In host.AddressList
Dim endpoint As New IPEndPoint(address, port)
tempSocket = New Socket(endpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp)
tempSocket.Connect(endpoint)
If tempSocket.Connected Then
' Display the endpoint information.
displayEndpointInfo(endpoint)
' Serialize the endpoint to obtain a SocketAddress object.
serializedSocketAddress = serializeEndpoint(endpoint)
Exit For
End If
Next address
'Close the temporary socket.
tempSocket.Close()
Catch e As SocketException
Console.WriteLine(("Source : " + e.Source))
Console.WriteLine(("Message : " + e.Message))
Catch e As Exception
Console.WriteLine(("Source : " + e.Source))
Console.WriteLine(("Message : " + e.Message))
End Try
Return serializedSocketAddress
End Function 'getSocketAddress
' The requestServerHomePage obtains the server's home page and returns
' its content.
Private Shared Function requestServerHomePage(ByVal server As String, ByVal port As Integer) As String
Dim strRetPage As [String] = Nothing
' Get a socket address using the specified server and port.
Dim socketAddress As SocketAddress = getSocketAddress(server, port)
If socketAddress Is Nothing Then
strRetPage = "Connection failed"
' Obtain the server's home page content.
Else
strRetPage = getPage(server, socketAddress)
End If
Return strRetPage
End Function 'requestServerHomePage
' Show to the user how to use this program when wrong input parameters are entered.
Private Shared Sub showusage()
Console.WriteLine("Enter the server name as follows:")
Console.WriteLine(ControlChars.Tab + "vb_ipendpoint servername")
End Sub
' This is the program entry point. It allows the user to enter
' a server name that is used to locate its current homepage.
Public Shared Sub Main(ByVal args() As String)
Dim host As String = Nothing
Dim port As Integer = 80
'Define a regular expression to parse user's input.
'This is a security check. It allows only
'alphanumeric input string between 2 to 40 character long.
Dim rex As New Regex("^[a-zA-Z]\w{1,39}$")
If args.Length = 0 Then
' Show how to use this program.
showusage()
Else
host = args(0)
If ((rex.Match(host)).Success) Then
' Get the specified server home_page and display its content.
Dim result As String = requestServerHomePage(host, port)
Console.WriteLine(result)
Else
Console.WriteLine("Input string format not allowed.")
End If
End If
End Sub
End Class
End Module
End Namespace
注釈
クラスには IPEndPoint 、ホスト上のサービスに接続するためにアプリケーションが必要とするホストとローカルまたはリモートのポート情報が含まれています。 サービスのホストの IP アドレスとポート番号を組み合わせることにより、クラスは IPEndPoint サービスへの接続ポイントを形成します。
コンストラクター
IPEndPoint(Int64, Int32) |
指定したアドレスとポート番号を使用して、IPEndPoint クラスの新しいインスタンスを初期化します。 |
IPEndPoint(IPAddress, Int32) |
指定したアドレスとポート番号を使用して、IPEndPoint クラスの新しいインスタンスを初期化します。 |
フィールド
MaxPort |
Port プロパティに割り当てることができる最大値を指定します。 MaxPort 値は、0x0000FFFF に設定されます。 このフィールドは読み取り専用です。 |
MinPort |
Port プロパティに割り当てることができる最小値を指定します。 このフィールドは読み取り専用です。 |
プロパティ
Address |
エンドポイントの IP アドレスを取得または設定します。 |
AddressFamily |
インターネット プロトコル (IP: Internet Protocol) アドレス ファミリを取得します。 |
Port |
エンドポイントのポート番号を取得または設定します。 |
メソッド
Create(SocketAddress) |
ソケット アドレスからエンドポイントを作成します。 |
Equals(Object) | |
GetHashCode() |
IPEndPoint インスタンスのハッシュ値を返します。 |
GetType() |
現在のインスタンスの Type を取得します。 (継承元 Object) |
MemberwiseClone() |
現在の Object の簡易コピーを作成します。 (継承元 Object) |
Parse(ReadOnlySpan<Char>) |
読み取り専用スパンとして表される IP ネットワーク エンドポイント (アドレスとポート) を IPEndPoint インスタンスに変換します。 |
Parse(String) |
文字列として表される IP ネットワーク エンドポイント (アドレスとポート) を IPEndPoint インスタンスに変換します。 |
Serialize() |
SocketAddress インスタンスに対してエンドポイント情報をシリアル化します。 |
ToString() |
指定したエンドポイントの IP アドレスとポート番号を返します。 |
TryParse(ReadOnlySpan<Char>, IPEndPoint) |
読み取り専用スパンとして表される IP ネットワーク エンドポイント (アドレスとポート) からその同等の IPEndPoint への変換を試行し、変換に成功したかどうかを示す値を返します。 |
TryParse(String, IPEndPoint) |
文字列として表される IP ネットワーク エンドポイント (アドレスとポート) からその同等の IPEndPoint への変換を試行し、変換に成功したかどうかを示す値を返します。 |
適用対象
.NET