次の方法で共有


Tensor.Round メソッド

定義

オーバーロード

Round<T>(ReadOnlyTensorSpan<T>)

指定したテンソル内の数値の要素ごとの丸めを計算します

Round<T>(ReadOnlyTensorSpan<T>, Int32)

指定したテンソル内の数値の要素ごとの丸めを計算します

Round<T>(ReadOnlyTensorSpan<T>, MidpointRounding)

指定したテンソル内の数値の要素ごとの丸めを計算します

Round<T>(ReadOnlyTensorSpan<T>, TensorSpan<T>)

指定したテンソル内の数値の要素ごとの丸めを計算します

Round<T>(ReadOnlyTensorSpan<T>, Int32, MidpointRounding)

指定したテンソル内の数値の要素ごとの丸めを計算します

Round<T>(ReadOnlyTensorSpan<T>, Int32, TensorSpan<T>)

指定したテンソル内の数値の要素ごとの丸めを計算します

Round<T>(ReadOnlyTensorSpan<T>, MidpointRounding, TensorSpan<T>)

指定したテンソル内の数値の要素ごとの丸めを計算します

Round<T>(ReadOnlyTensorSpan<T>, Int32, MidpointRounding, TensorSpan<T>)

指定したテンソル内の数値の要素ごとの丸めを計算します

Round<T>(ReadOnlyTensorSpan<T>)

ソース:
TensorExtensions.cs

指定したテンソル内の数値の要素ごとの丸めを計算します

public:
generic <typename T>
 where T : System::Numerics::IFloatingPoint<T> static System::Numerics::Tensors::Tensor<T> ^ Round(System::Numerics::Tensors::ReadOnlyTensorSpan<T> % x);
public static System.Numerics.Tensors.Tensor<T> Round<T> (in System.Numerics.Tensors.ReadOnlyTensorSpan<T> x) where T : System.Numerics.IFloatingPoint<T>;
static member Round : ReadOnlyTensorSpan -> System.Numerics.Tensors.Tensor<'T (requires 'T :> System.Numerics.IFloatingPoint<'T>)> (requires 'T :> System.Numerics.IFloatingPoint<'T>)
Public Function Round(Of T As IFloatingPoint(Of T)) (ByRef x As ReadOnlyTensorSpan(Of T)) As Tensor(Of T)

型パラメーター

T

パラメーター

戻り値

適用対象

Round<T>(ReadOnlyTensorSpan<T>, Int32)

ソース:
TensorExtensions.cs

指定したテンソル内の数値の要素ごとの丸めを計算します

public:
generic <typename T>
 where T : System::Numerics::IFloatingPoint<T> static System::Numerics::Tensors::Tensor<T> ^ Round(System::Numerics::Tensors::ReadOnlyTensorSpan<T> % x, int digits);
public static System.Numerics.Tensors.Tensor<T> Round<T> (in System.Numerics.Tensors.ReadOnlyTensorSpan<T> x, int digits) where T : System.Numerics.IFloatingPoint<T>;
static member Round : ReadOnlyTensorSpan * int -> System.Numerics.Tensors.Tensor<'T (requires 'T :> System.Numerics.IFloatingPoint<'T>)> (requires 'T :> System.Numerics.IFloatingPoint<'T>)
Public Function Round(Of T As IFloatingPoint(Of T)) (ByRef x As ReadOnlyTensorSpan(Of T), digits As Integer) As Tensor(Of T)

型パラメーター

T

パラメーター

digits
Int32

戻り値

適用対象

Round<T>(ReadOnlyTensorSpan<T>, MidpointRounding)

ソース:
TensorExtensions.cs

指定したテンソル内の数値の要素ごとの丸めを計算します

public:
generic <typename T>
 where T : System::Numerics::IFloatingPoint<T> static System::Numerics::Tensors::Tensor<T> ^ Round(System::Numerics::Tensors::ReadOnlyTensorSpan<T> % x, MidpointRounding mode);
public static System.Numerics.Tensors.Tensor<T> Round<T> (in System.Numerics.Tensors.ReadOnlyTensorSpan<T> x, MidpointRounding mode) where T : System.Numerics.IFloatingPoint<T>;
static member Round : ReadOnlyTensorSpan * MidpointRounding -> System.Numerics.Tensors.Tensor<'T (requires 'T :> System.Numerics.IFloatingPoint<'T>)> (requires 'T :> System.Numerics.IFloatingPoint<'T>)
Public Function Round(Of T As IFloatingPoint(Of T)) (ByRef x As ReadOnlyTensorSpan(Of T), mode As MidpointRounding) As Tensor(Of T)

型パラメーター

T

パラメーター

戻り値

適用対象

Round<T>(ReadOnlyTensorSpan<T>, TensorSpan<T>)

ソース:
TensorExtensions.cs

指定したテンソル内の数値の要素ごとの丸めを計算します

public:
generic <typename T>
 where T : System::Numerics::IFloatingPoint<T> static System::Numerics::Tensors::TensorSpan<T> ^ Round(System::Numerics::Tensors::ReadOnlyTensorSpan<T> % x, System::Numerics::Tensors::TensorSpan<T> % destination);
public static ref readonly System.Numerics.Tensors.TensorSpan<T> Round<T> (scoped in System.Numerics.Tensors.ReadOnlyTensorSpan<T> x, in System.Numerics.Tensors.TensorSpan<T> destination) where T : System.Numerics.IFloatingPoint<T>;
static member Round : ReadOnlyTensorSpan * TensorSpan -> TensorSpan (requires 'T :> System.Numerics.IFloatingPoint<'T>)
Public Function Round(Of T As IFloatingPoint(Of T)) (ByRef x As ReadOnlyTensorSpan(Of T), ByRef destination As TensorSpan(Of T)) As TensorSpan(Of T)

型パラメーター

T

パラメーター

destination
TensorSpan<T>

戻り値

適用対象

Round<T>(ReadOnlyTensorSpan<T>, Int32, MidpointRounding)

ソース:
TensorExtensions.cs

指定したテンソル内の数値の要素ごとの丸めを計算します

public:
generic <typename T>
 where T : System::Numerics::IFloatingPoint<T> static System::Numerics::Tensors::Tensor<T> ^ Round(System::Numerics::Tensors::ReadOnlyTensorSpan<T> % x, int digits, MidpointRounding mode);
public static System.Numerics.Tensors.Tensor<T> Round<T> (in System.Numerics.Tensors.ReadOnlyTensorSpan<T> x, int digits, MidpointRounding mode) where T : System.Numerics.IFloatingPoint<T>;
static member Round : ReadOnlyTensorSpan * int * MidpointRounding -> System.Numerics.Tensors.Tensor<'T (requires 'T :> System.Numerics.IFloatingPoint<'T>)> (requires 'T :> System.Numerics.IFloatingPoint<'T>)
Public Function Round(Of T As IFloatingPoint(Of T)) (ByRef x As ReadOnlyTensorSpan(Of T), digits As Integer, mode As MidpointRounding) As Tensor(Of T)

型パラメーター

T

パラメーター

digits
Int32

戻り値

適用対象

Round<T>(ReadOnlyTensorSpan<T>, Int32, TensorSpan<T>)

ソース:
TensorExtensions.cs

指定したテンソル内の数値の要素ごとの丸めを計算します

public:
generic <typename T>
 where T : System::Numerics::IFloatingPoint<T> static System::Numerics::Tensors::TensorSpan<T> ^ Round(System::Numerics::Tensors::ReadOnlyTensorSpan<T> % x, int digits, System::Numerics::Tensors::TensorSpan<T> % destination);
public static ref readonly System.Numerics.Tensors.TensorSpan<T> Round<T> (scoped in System.Numerics.Tensors.ReadOnlyTensorSpan<T> x, int digits, in System.Numerics.Tensors.TensorSpan<T> destination) where T : System.Numerics.IFloatingPoint<T>;
static member Round : ReadOnlyTensorSpan * int * TensorSpan -> TensorSpan (requires 'T :> System.Numerics.IFloatingPoint<'T>)
Public Function Round(Of T As IFloatingPoint(Of T)) (ByRef x As ReadOnlyTensorSpan(Of T), digits As Integer, ByRef destination As TensorSpan(Of T)) As TensorSpan(Of T)

型パラメーター

T

パラメーター

digits
Int32
destination
TensorSpan<T>

戻り値

適用対象

Round<T>(ReadOnlyTensorSpan<T>, MidpointRounding, TensorSpan<T>)

ソース:
TensorExtensions.cs

指定したテンソル内の数値の要素ごとの丸めを計算します

public:
generic <typename T>
 where T : System::Numerics::IFloatingPoint<T> static System::Numerics::Tensors::TensorSpan<T> ^ Round(System::Numerics::Tensors::ReadOnlyTensorSpan<T> % x, MidpointRounding mode, System::Numerics::Tensors::TensorSpan<T> % destination);
public static ref readonly System.Numerics.Tensors.TensorSpan<T> Round<T> (scoped in System.Numerics.Tensors.ReadOnlyTensorSpan<T> x, MidpointRounding mode, in System.Numerics.Tensors.TensorSpan<T> destination) where T : System.Numerics.IFloatingPoint<T>;
static member Round : ReadOnlyTensorSpan * MidpointRounding * TensorSpan -> TensorSpan (requires 'T :> System.Numerics.IFloatingPoint<'T>)
Public Function Round(Of T As IFloatingPoint(Of T)) (ByRef x As ReadOnlyTensorSpan(Of T), mode As MidpointRounding, ByRef destination As TensorSpan(Of T)) As TensorSpan(Of T)

型パラメーター

T

パラメーター

destination
TensorSpan<T>

戻り値

適用対象

Round<T>(ReadOnlyTensorSpan<T>, Int32, MidpointRounding, TensorSpan<T>)

ソース:
TensorExtensions.cs

指定したテンソル内の数値の要素ごとの丸めを計算します

public:
generic <typename T>
 where T : System::Numerics::IFloatingPoint<T> static System::Numerics::Tensors::TensorSpan<T> ^ Round(System::Numerics::Tensors::ReadOnlyTensorSpan<T> % x, int digits, MidpointRounding mode, System::Numerics::Tensors::TensorSpan<T> % destination);
public static ref readonly System.Numerics.Tensors.TensorSpan<T> Round<T> (scoped in System.Numerics.Tensors.ReadOnlyTensorSpan<T> x, int digits, MidpointRounding mode, in System.Numerics.Tensors.TensorSpan<T> destination) where T : System.Numerics.IFloatingPoint<T>;
static member Round : ReadOnlyTensorSpan * int * MidpointRounding * TensorSpan -> TensorSpan (requires 'T :> System.Numerics.IFloatingPoint<'T>)
Public Function Round(Of T As IFloatingPoint(Of T)) (ByRef x As ReadOnlyTensorSpan(Of T), digits As Integer, mode As MidpointRounding, ByRef destination As TensorSpan(Of T)) As TensorSpan(Of T)

型パラメーター

T

パラメーター

digits
Int32
destination
TensorSpan<T>

戻り値

適用対象