次の方法で共有


AdvSimd.LoadAndReplicateToVector128 メソッド

定義

オーバーロード

LoadAndReplicateToVector128(Single*)

float32x4_t vld1q_dup_f32 (float32_t const * ptr)

A32: VLD1.32 { Dd[], Dd+1[] }, [Rn]

A64: LD1R { Vt.4S }, [Xn]

LoadAndReplicateToVector128(SByte*)

int8x16_t vld1q_dup_s8 (int8_t const * ptr)

A32: VLD1.8 { Dd[], Dd+1[] }, [Rn]

A64: LD1R { Vt.16B }, [Xn]

LoadAndReplicateToVector128(UInt16*)

uint16x8_t vld1q_dup_u16 (uint16_t const * ptr)

A32: VLD1.16 { Dd[], Dd+1[] }, [Rn]

A64: LD1R { Vt.8H }, [Xn]

LoadAndReplicateToVector128(Int16*)

int16x8_t vld1q_dup_s16 (int16_t const * ptr)

A32: VLD1.16 { Dd[], Dd+1[] }, [Rn]

A64: LD1R { Vt.8H }, [Xn]

LoadAndReplicateToVector128(Byte*)

uint8x16_t vld1q_dup_u8 (uint8_t const * ptr)

A32: VLD1.8 { Dd[], Dd+1[] }, [Rn]

A64: LD1R { Vt.16B }, [Xn]

LoadAndReplicateToVector128(Int32*)

int32x4_t vld1q_dup_s32 (int32_t const * ptr)

A32: VLD1.32 { Dd[], Dd+1[] }, [Rn]

A64: LD1R { Vt.4S }, [Xn]

LoadAndReplicateToVector128(UInt32*)

uint32x4_t vld1q_dup_u32 (uint32_t const * ptr)

A32: VLD1.32 { Dd[], Dd+1[] }, [Rn]

A64: LD1R { Vt.4S }, [Xn]

LoadAndReplicateToVector128(Single*)

ソース:
AdvSimd.PlatformNotSupported.cs
ソース:
AdvSimd.PlatformNotSupported.cs
ソース:
AdvSimd.PlatformNotSupported.cs

float32x4_t vld1q_dup_f32 (float32_t const * ptr)

A32: VLD1.32 { Dd[], Dd+1[] }, [Rn]

A64: LD1R { Vt.4S }, [Xn]

public:
 static System::Runtime::Intrinsics::Vector128<float> LoadAndReplicateToVector128(float* address);
public static System.Runtime.Intrinsics.Vector128<float> LoadAndReplicateToVector128 (float* address);
static member LoadAndReplicateToVector128 : nativeptr<single> -> System.Runtime.Intrinsics.Vector128<single>

パラメーター

address
Single*

戻り値

適用対象

LoadAndReplicateToVector128(SByte*)

ソース:
AdvSimd.PlatformNotSupported.cs
ソース:
AdvSimd.PlatformNotSupported.cs
ソース:
AdvSimd.PlatformNotSupported.cs

int8x16_t vld1q_dup_s8 (int8_t const * ptr)

A32: VLD1.8 { Dd[], Dd+1[] }, [Rn]

A64: LD1R { Vt.16B }, [Xn]

public:
 static System::Runtime::Intrinsics::Vector128<System::SByte> LoadAndReplicateToVector128(System::SByte* address);
public static System.Runtime.Intrinsics.Vector128<sbyte> LoadAndReplicateToVector128 (sbyte* address);
static member LoadAndReplicateToVector128 : nativeptr<sbyte> -> System.Runtime.Intrinsics.Vector128<sbyte>

パラメーター

address
SByte*

戻り値

適用対象

LoadAndReplicateToVector128(UInt16*)

ソース:
AdvSimd.PlatformNotSupported.cs
ソース:
AdvSimd.PlatformNotSupported.cs
ソース:
AdvSimd.PlatformNotSupported.cs

uint16x8_t vld1q_dup_u16 (uint16_t const * ptr)

A32: VLD1.16 { Dd[], Dd+1[] }, [Rn]

A64: LD1R { Vt.8H }, [Xn]

public:
 static System::Runtime::Intrinsics::Vector128<System::UInt16> LoadAndReplicateToVector128(System::UInt16* address);
public static System.Runtime.Intrinsics.Vector128<ushort> LoadAndReplicateToVector128 (ushort* address);
static member LoadAndReplicateToVector128 : nativeptr<uint16> -> System.Runtime.Intrinsics.Vector128<uint16>

パラメーター

address
UInt16*

戻り値

適用対象

LoadAndReplicateToVector128(Int16*)

ソース:
AdvSimd.PlatformNotSupported.cs
ソース:
AdvSimd.PlatformNotSupported.cs
ソース:
AdvSimd.PlatformNotSupported.cs

int16x8_t vld1q_dup_s16 (int16_t const * ptr)

A32: VLD1.16 { Dd[], Dd+1[] }, [Rn]

A64: LD1R { Vt.8H }, [Xn]

public:
 static System::Runtime::Intrinsics::Vector128<short> LoadAndReplicateToVector128(short* address);
public static System.Runtime.Intrinsics.Vector128<short> LoadAndReplicateToVector128 (short* address);
static member LoadAndReplicateToVector128 : nativeptr<int16> -> System.Runtime.Intrinsics.Vector128<int16>

パラメーター

address
Int16*

戻り値

適用対象

LoadAndReplicateToVector128(Byte*)

ソース:
AdvSimd.PlatformNotSupported.cs
ソース:
AdvSimd.PlatformNotSupported.cs
ソース:
AdvSimd.PlatformNotSupported.cs

uint8x16_t vld1q_dup_u8 (uint8_t const * ptr)

A32: VLD1.8 { Dd[], Dd+1[] }, [Rn]

A64: LD1R { Vt.16B }, [Xn]

public:
 static System::Runtime::Intrinsics::Vector128<System::Byte> LoadAndReplicateToVector128(System::Byte* address);
public static System.Runtime.Intrinsics.Vector128<byte> LoadAndReplicateToVector128 (byte* address);
static member LoadAndReplicateToVector128 : nativeptr<byte> -> System.Runtime.Intrinsics.Vector128<byte>

パラメーター

address
Byte*

戻り値

適用対象

LoadAndReplicateToVector128(Int32*)

ソース:
AdvSimd.PlatformNotSupported.cs
ソース:
AdvSimd.PlatformNotSupported.cs
ソース:
AdvSimd.PlatformNotSupported.cs

int32x4_t vld1q_dup_s32 (int32_t const * ptr)

A32: VLD1.32 { Dd[], Dd+1[] }, [Rn]

A64: LD1R { Vt.4S }, [Xn]

public:
 static System::Runtime::Intrinsics::Vector128<int> LoadAndReplicateToVector128(int* address);
public static System.Runtime.Intrinsics.Vector128<int> LoadAndReplicateToVector128 (int* address);
static member LoadAndReplicateToVector128 : nativeptr<int> -> System.Runtime.Intrinsics.Vector128<int>

パラメーター

address
Int32*

戻り値

適用対象

LoadAndReplicateToVector128(UInt32*)

ソース:
AdvSimd.PlatformNotSupported.cs
ソース:
AdvSimd.PlatformNotSupported.cs
ソース:
AdvSimd.PlatformNotSupported.cs

uint32x4_t vld1q_dup_u32 (uint32_t const * ptr)

A32: VLD1.32 { Dd[], Dd+1[] }, [Rn]

A64: LD1R { Vt.4S }, [Xn]

public:
 static System::Runtime::Intrinsics::Vector128<System::UInt32> LoadAndReplicateToVector128(System::UInt32* address);
public static System.Runtime.Intrinsics.Vector128<uint> LoadAndReplicateToVector128 (uint* address);
static member LoadAndReplicateToVector128 : nativeptr<uint32> -> System.Runtime.Intrinsics.Vector128<uint32>

パラメーター

address
UInt32*

戻り値

適用対象