AdvSimd.LoadAndReplicateToVector128 メソッド
定義
重要
一部の情報は、リリース前に大きく変更される可能性があるプレリリースされた製品に関するものです。 Microsoft は、ここに記載されている情報について、明示または黙示を問わず、一切保証しません。
オーバーロード
LoadAndReplicateToVector128(Single*) |
float32x4_t vld1q_dup_f32 (float32_t const * ptr) A32: VLD1.32 { Dd[], Dd+1[] }, [Rn] A64: LD1R { Vt.4S }, [Xn] |
LoadAndReplicateToVector128(SByte*) |
int8x16_t vld1q_dup_s8 (int8_t const * ptr) A32: VLD1.8 { Dd[], Dd+1[] }, [Rn] A64: LD1R { Vt.16B }, [Xn] |
LoadAndReplicateToVector128(UInt16*) |
uint16x8_t vld1q_dup_u16 (uint16_t const * ptr) A32: VLD1.16 { Dd[], Dd+1[] }, [Rn] A64: LD1R { Vt.8H }, [Xn] |
LoadAndReplicateToVector128(Int16*) |
int16x8_t vld1q_dup_s16 (int16_t const * ptr) A32: VLD1.16 { Dd[], Dd+1[] }, [Rn] A64: LD1R { Vt.8H }, [Xn] |
LoadAndReplicateToVector128(Byte*) |
uint8x16_t vld1q_dup_u8 (uint8_t const * ptr) A32: VLD1.8 { Dd[], Dd+1[] }, [Rn] A64: LD1R { Vt.16B }, [Xn] |
LoadAndReplicateToVector128(Int32*) |
int32x4_t vld1q_dup_s32 (int32_t const * ptr) A32: VLD1.32 { Dd[], Dd+1[] }, [Rn] A64: LD1R { Vt.4S }, [Xn] |
LoadAndReplicateToVector128(UInt32*) |
uint32x4_t vld1q_dup_u32 (uint32_t const * ptr) A32: VLD1.32 { Dd[], Dd+1[] }, [Rn] A64: LD1R { Vt.4S }, [Xn] |
LoadAndReplicateToVector128(Single*)
float32x4_t vld1q_dup_f32 (float32_t const * ptr)
A32: VLD1.32 { Dd[], Dd+1[] }, [Rn]
A64: LD1R { Vt.4S }, [Xn]
public:
static System::Runtime::Intrinsics::Vector128<float> LoadAndReplicateToVector128(float* address);
public static System.Runtime.Intrinsics.Vector128<float> LoadAndReplicateToVector128 (float* address);
static member LoadAndReplicateToVector128 : nativeptr<single> -> System.Runtime.Intrinsics.Vector128<single>
パラメーター
- address
- Single*
戻り値
適用対象
LoadAndReplicateToVector128(SByte*)
int8x16_t vld1q_dup_s8 (int8_t const * ptr)
A32: VLD1.8 { Dd[], Dd+1[] }, [Rn]
A64: LD1R { Vt.16B }, [Xn]
public:
static System::Runtime::Intrinsics::Vector128<System::SByte> LoadAndReplicateToVector128(System::SByte* address);
public static System.Runtime.Intrinsics.Vector128<sbyte> LoadAndReplicateToVector128 (sbyte* address);
static member LoadAndReplicateToVector128 : nativeptr<sbyte> -> System.Runtime.Intrinsics.Vector128<sbyte>
パラメーター
- address
- SByte*
戻り値
適用対象
LoadAndReplicateToVector128(UInt16*)
uint16x8_t vld1q_dup_u16 (uint16_t const * ptr)
A32: VLD1.16 { Dd[], Dd+1[] }, [Rn]
A64: LD1R { Vt.8H }, [Xn]
public:
static System::Runtime::Intrinsics::Vector128<System::UInt16> LoadAndReplicateToVector128(System::UInt16* address);
public static System.Runtime.Intrinsics.Vector128<ushort> LoadAndReplicateToVector128 (ushort* address);
static member LoadAndReplicateToVector128 : nativeptr<uint16> -> System.Runtime.Intrinsics.Vector128<uint16>
パラメーター
- address
- UInt16*
戻り値
適用対象
LoadAndReplicateToVector128(Int16*)
int16x8_t vld1q_dup_s16 (int16_t const * ptr)
A32: VLD1.16 { Dd[], Dd+1[] }, [Rn]
A64: LD1R { Vt.8H }, [Xn]
public:
static System::Runtime::Intrinsics::Vector128<short> LoadAndReplicateToVector128(short* address);
public static System.Runtime.Intrinsics.Vector128<short> LoadAndReplicateToVector128 (short* address);
static member LoadAndReplicateToVector128 : nativeptr<int16> -> System.Runtime.Intrinsics.Vector128<int16>
パラメーター
- address
- Int16*
戻り値
適用対象
LoadAndReplicateToVector128(Byte*)
uint8x16_t vld1q_dup_u8 (uint8_t const * ptr)
A32: VLD1.8 { Dd[], Dd+1[] }, [Rn]
A64: LD1R { Vt.16B }, [Xn]
public:
static System::Runtime::Intrinsics::Vector128<System::Byte> LoadAndReplicateToVector128(System::Byte* address);
public static System.Runtime.Intrinsics.Vector128<byte> LoadAndReplicateToVector128 (byte* address);
static member LoadAndReplicateToVector128 : nativeptr<byte> -> System.Runtime.Intrinsics.Vector128<byte>
パラメーター
- address
- Byte*
戻り値
適用対象
LoadAndReplicateToVector128(Int32*)
int32x4_t vld1q_dup_s32 (int32_t const * ptr)
A32: VLD1.32 { Dd[], Dd+1[] }, [Rn]
A64: LD1R { Vt.4S }, [Xn]
public:
static System::Runtime::Intrinsics::Vector128<int> LoadAndReplicateToVector128(int* address);
public static System.Runtime.Intrinsics.Vector128<int> LoadAndReplicateToVector128 (int* address);
static member LoadAndReplicateToVector128 : nativeptr<int> -> System.Runtime.Intrinsics.Vector128<int>
パラメーター
- address
- Int32*
戻り値
適用対象
LoadAndReplicateToVector128(UInt32*)
uint32x4_t vld1q_dup_u32 (uint32_t const * ptr)
A32: VLD1.32 { Dd[], Dd+1[] }, [Rn]
A64: LD1R { Vt.4S }, [Xn]
public:
static System::Runtime::Intrinsics::Vector128<System::UInt32> LoadAndReplicateToVector128(System::UInt32* address);
public static System.Runtime.Intrinsics.Vector128<uint> LoadAndReplicateToVector128 (uint* address);
static member LoadAndReplicateToVector128 : nativeptr<uint32> -> System.Runtime.Intrinsics.Vector128<uint32>
パラメーター
- address
- UInt32*
戻り値
適用対象
.NET