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Avx.RoundCurrentDirection メソッド

定義

オーバーロード

RoundCurrentDirection(Vector256<Double>)

__m256d _mm256_round_pd (__m256d a, _MM_FROUND_CUR_DIRECTION)

VROUNDPD ymm, ymm/m256, imm8(4)

RoundCurrentDirection(Vector256<Single>)

__m256 _mm256_round_ps (__m256 a, _MM_FROUND_CUR_DIRECTION)

VROUNDPS ymm, ymm/m256, imm8(4)

RoundCurrentDirection(Vector256<Double>)

__m256d _mm256_round_pd (__m256d a, _MM_FROUND_CUR_DIRECTION)

VROUNDPD ymm, ymm/m256, imm8(4)

public:
 static System::Runtime::Intrinsics::Vector256<double> RoundCurrentDirection(System::Runtime::Intrinsics::Vector256<double> value);
public static System.Runtime.Intrinsics.Vector256<double> RoundCurrentDirection (System.Runtime.Intrinsics.Vector256<double> value);
static member RoundCurrentDirection : System.Runtime.Intrinsics.Vector256<double> -> System.Runtime.Intrinsics.Vector256<double>
Public Shared Function RoundCurrentDirection (value As Vector256(Of Double)) As Vector256(Of Double)

パラメーター

value
Vector256<Double>

戻り値

Vector256<Double>

適用対象

RoundCurrentDirection(Vector256<Single>)

__m256 _mm256_round_ps (__m256 a, _MM_FROUND_CUR_DIRECTION)

VROUNDPS ymm, ymm/m256, imm8(4)

public:
 static System::Runtime::Intrinsics::Vector256<float> RoundCurrentDirection(System::Runtime::Intrinsics::Vector256<float> value);
public static System.Runtime.Intrinsics.Vector256<float> RoundCurrentDirection (System.Runtime.Intrinsics.Vector256<float> value);
static member RoundCurrentDirection : System.Runtime.Intrinsics.Vector256<single> -> System.Runtime.Intrinsics.Vector256<single>
Public Shared Function RoundCurrentDirection (value As Vector256(Of Single)) As Vector256(Of Single)

パラメーター

value
Vector256<Single>

戻り値

Vector256<Single>

適用対象