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Avx2.Shuffle メソッド

定義

オーバーロード

Shuffle(Vector256<Byte>, Vector256<Byte>)

__m256i _mm256_shuffle_epi8 (__m256i a, __m256i b)

VPSHUFB ymm, ymm, ymm/m256

Shuffle(Vector256<Int32>, Byte)

__m256i _mm256_shuffle_epi32 (__m256i a, const int imm8)

VPSHUFD ymm, ymm/m256, imm8

Shuffle(Vector256<SByte>, Vector256<SByte>)

__m256i _mm256_shuffle_epi8 (__m256i a, __m256i b)

VPSHUFB ymm, ymm, ymm/m256

Shuffle(Vector256<UInt32>, Byte)

__m256i _mm256_shuffle_epi32 (__m256i a, const int imm8)

VPSHUFD ymm, ymm/m256, imm8

Shuffle(Vector256<Byte>, Vector256<Byte>)

ソース:
Avx2.cs
ソース:
Avx2.cs
ソース:
Avx2.cs

__m256i _mm256_shuffle_epi8 (__m256i a, __m256i b)

VPSHUFB ymm, ymm, ymm/m256

public:
 static System::Runtime::Intrinsics::Vector256<System::Byte> Shuffle(System::Runtime::Intrinsics::Vector256<System::Byte> value, System::Runtime::Intrinsics::Vector256<System::Byte> mask);
public static System.Runtime.Intrinsics.Vector256<byte> Shuffle (System.Runtime.Intrinsics.Vector256<byte> value, System.Runtime.Intrinsics.Vector256<byte> mask);
static member Shuffle : System.Runtime.Intrinsics.Vector256<byte> * System.Runtime.Intrinsics.Vector256<byte> -> System.Runtime.Intrinsics.Vector256<byte>
Public Shared Function Shuffle (value As Vector256(Of Byte), mask As Vector256(Of Byte)) As Vector256(Of Byte)

パラメーター

value
Vector256<Byte>
mask
Vector256<Byte>

戻り値

適用対象

Shuffle(Vector256<Int32>, Byte)

ソース:
Avx2.cs
ソース:
Avx2.cs
ソース:
Avx2.cs

__m256i _mm256_shuffle_epi32 (__m256i a, const int imm8)

VPSHUFD ymm, ymm/m256, imm8

public:
 static System::Runtime::Intrinsics::Vector256<int> Shuffle(System::Runtime::Intrinsics::Vector256<int> value, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<int> Shuffle (System.Runtime.Intrinsics.Vector256<int> value, byte control);
static member Shuffle : System.Runtime.Intrinsics.Vector256<int> * byte -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function Shuffle (value As Vector256(Of Integer), control As Byte) As Vector256(Of Integer)

パラメーター

value
Vector256<Int32>
control
Byte

戻り値

適用対象

Shuffle(Vector256<SByte>, Vector256<SByte>)

ソース:
Avx2.cs
ソース:
Avx2.cs
ソース:
Avx2.cs

__m256i _mm256_shuffle_epi8 (__m256i a, __m256i b)

VPSHUFB ymm, ymm, ymm/m256

public:
 static System::Runtime::Intrinsics::Vector256<System::SByte> Shuffle(System::Runtime::Intrinsics::Vector256<System::SByte> value, System::Runtime::Intrinsics::Vector256<System::SByte> mask);
public static System.Runtime.Intrinsics.Vector256<sbyte> Shuffle (System.Runtime.Intrinsics.Vector256<sbyte> value, System.Runtime.Intrinsics.Vector256<sbyte> mask);
static member Shuffle : System.Runtime.Intrinsics.Vector256<sbyte> * System.Runtime.Intrinsics.Vector256<sbyte> -> System.Runtime.Intrinsics.Vector256<sbyte>
Public Shared Function Shuffle (value As Vector256(Of SByte), mask As Vector256(Of SByte)) As Vector256(Of SByte)

パラメーター

value
Vector256<SByte>

戻り値

適用対象

Shuffle(Vector256<UInt32>, Byte)

ソース:
Avx2.cs
ソース:
Avx2.cs
ソース:
Avx2.cs

__m256i _mm256_shuffle_epi32 (__m256i a, const int imm8)

VPSHUFD ymm, ymm/m256, imm8

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt32> Shuffle(System::Runtime::Intrinsics::Vector256<System::UInt32> value, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<uint> Shuffle (System.Runtime.Intrinsics.Vector256<uint> value, byte control);
static member Shuffle : System.Runtime.Intrinsics.Vector256<uint32> * byte -> System.Runtime.Intrinsics.Vector256<uint32>
Public Shared Function Shuffle (value As Vector256(Of UInteger), control As Byte) As Vector256(Of UInteger)

パラメーター

value
Vector256<UInt32>
control
Byte

戻り値

適用対象