次の方法で共有


Ssse3.Shuffle メソッド

定義

オーバーロード

Shuffle(Vector128<Byte>, Vector128<Byte>)

__m128i _mm_shuffle_epi8 (__m128i a, __m128i b)

PSHUFB xmm, xmm/m128

Shuffle(Vector128<SByte>, Vector128<SByte>)

__m128i _mm_shuffle_epi8 (__m128i a, __m128i b)

PSHUFB xmm, xmm/m128

Shuffle(Vector128<Byte>, Vector128<Byte>)

ソース:
Ssse3.cs
ソース:
Ssse3.cs
ソース:
Ssse3.cs

__m128i _mm_shuffle_epi8 (__m128i a, __m128i b)

PSHUFB xmm, xmm/m128

public:
 static System::Runtime::Intrinsics::Vector128<System::Byte> Shuffle(System::Runtime::Intrinsics::Vector128<System::Byte> value, System::Runtime::Intrinsics::Vector128<System::Byte> mask);
public static System.Runtime.Intrinsics.Vector128<byte> Shuffle (System.Runtime.Intrinsics.Vector128<byte> value, System.Runtime.Intrinsics.Vector128<byte> mask);
static member Shuffle : System.Runtime.Intrinsics.Vector128<byte> * System.Runtime.Intrinsics.Vector128<byte> -> System.Runtime.Intrinsics.Vector128<byte>
Public Shared Function Shuffle (value As Vector128(Of Byte), mask As Vector128(Of Byte)) As Vector128(Of Byte)

パラメーター

value
Vector128<Byte>
mask
Vector128<Byte>

戻り値

適用対象

Shuffle(Vector128<SByte>, Vector128<SByte>)

ソース:
Ssse3.cs
ソース:
Ssse3.cs
ソース:
Ssse3.cs

__m128i _mm_shuffle_epi8 (__m128i a, __m128i b)

PSHUFB xmm, xmm/m128

public:
 static System::Runtime::Intrinsics::Vector128<System::SByte> Shuffle(System::Runtime::Intrinsics::Vector128<System::SByte> value, System::Runtime::Intrinsics::Vector128<System::SByte> mask);
public static System.Runtime.Intrinsics.Vector128<sbyte> Shuffle (System.Runtime.Intrinsics.Vector128<sbyte> value, System.Runtime.Intrinsics.Vector128<sbyte> mask);
static member Shuffle : System.Runtime.Intrinsics.Vector128<sbyte> * System.Runtime.Intrinsics.Vector128<sbyte> -> System.Runtime.Intrinsics.Vector128<sbyte>
Public Shared Function Shuffle (value As Vector128(Of SByte), mask As Vector128(Of SByte)) As Vector128(Of SByte)

パラメーター

value
Vector128<SByte>

戻り値

適用対象