PromptBuilder.AppendAudio Method
Definition
Important
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Appends a specified audio file to a PromptBuilder object.
Overloads
AppendAudio(String) |
Appends the specified audio file to the PromptBuilder. |
AppendAudio(Uri) |
Appends the audio file at the specified URI to the PromptBuilder. |
AppendAudio(Uri, String) |
Appends the specified audio file and alternate text to the PromptBuilder. |
AppendAudio(String)
- Source:
- PromptBuilder.cs
- Source:
- PromptBuilder.cs
- Source:
- PromptBuilder.cs
Appends the specified audio file to the PromptBuilder.
public:
void AppendAudio(System::String ^ path);
public void AppendAudio (string path);
member this.AppendAudio : string -> unit
Public Sub AppendAudio (path As String)
Parameters
- path
- String
A fully qualified path to the audio file.
Applies to
AppendAudio(Uri)
- Source:
- PromptBuilder.cs
- Source:
- PromptBuilder.cs
- Source:
- PromptBuilder.cs
Appends the audio file at the specified URI to the PromptBuilder.
public:
void AppendAudio(Uri ^ audioFile);
public void AppendAudio (Uri audioFile);
member this.AppendAudio : Uri -> unit
Public Sub AppendAudio (audioFile As Uri)
Parameters
- audioFile
- Uri
URI for the audio file.
Examples
The following example initializes a new instance of the PromptBuilder class and then adds text to it, followed by an audio file.
using System.Speech.PromptBuilder;
public void SimpleConcatenation()
{
// Add a prompt fragment from a .wav file.
PromptBuilder builder = new PromptBuilder ();
builder.AppendText("How are you today?");
builder.AppendAudio(new Uri ("http://www.speech.microsoft.com/ding.wav"));
}
The following markup shows the equivalent SSML markup.
<speak xmlns="http://www.w3.org/2001/10/synthesis"
xmlns:ms="http://www.microsoft.com/speech/synthesis" xml:lang="en">
How are you today?
<audio src="http://www.speech.microsoft.com/ding.wav" />
</speak>
Applies to
AppendAudio(Uri, String)
- Source:
- PromptBuilder.cs
- Source:
- PromptBuilder.cs
- Source:
- PromptBuilder.cs
Appends the specified audio file and alternate text to the PromptBuilder.
public:
void AppendAudio(Uri ^ audioFile, System::String ^ alternateText);
public void AppendAudio (Uri audioFile, string alternateText);
member this.AppendAudio : Uri * string -> unit
Public Sub AppendAudio (audioFile As Uri, alternateText As String)
Parameters
- audioFile
- Uri
URI for the audio file.
- alternateText
- String
A string containing alternate text representing the audio.
Examples
The following examples adds an audio file to a PromptBuilder instance and specifies text to speak if the audio file cannot be played.
using System.Speech.PromptBuilder;
public void SimpleConcatenation()
{
// Concatenate a prompt fragment from a .wav file.
PromptBuilder builder = new PromptBuilder ();
builder.AppendAudio(new Uri ("C:\\OnHold.wav"), "Your call will be answered in the order it was received");
}
The following markup shows the equivalent SSML markup.
<speak xmlns="http://www.w3.org/2001/10/synthesis"
xmlns:ms="http://www.microsoft.com/speech/synthesis" xml:lang="en">
<audio src="C:\OnHold.wav"> Your call will be answered in the order it was received. </audio>
</speak>
Remarks
The speech synthesis engine will speak the alternate text if the audio file cannot be played.
Applies to
.NET