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ElapsedEventArgs クラス

定義

Elapsed イベントのデータを提供します。

public ref class ElapsedEventArgs : EventArgs
public ref class ElapsedEventArgs sealed : EventArgs
public class ElapsedEventArgs : EventArgs
public sealed class ElapsedEventArgs : EventArgs
type ElapsedEventArgs = class
    inherit EventArgs
Public Class ElapsedEventArgs
Inherits EventArgs
Public NotInheritable Class ElapsedEventArgs
Inherits EventArgs
継承
ElapsedEventArgs

次の例では、Timer.Elapsed イベントを 2 秒 (2000 ミリ秒) ごとに発生させ、イベントのイベント ハンドラーを設定し、タイマーを開始する Timer オブジェクトをインスタンス化します。 イベント ハンドラーは、発生するたびに、ElapsedEventArgs.SignalTime プロパティの値を表示します。

using namespace System;
using namespace System::Timers;

public ref class Example
{
private:
    static System::Timers::Timer^ aTimer;

public:
    static void Demo()
    {
        // Create a timer and set a two second interval.
        aTimer = gcnew System::Timers::Timer();
        aTimer->Interval = 2000;

        // Hook up the Elapsed event for the timer. 
        aTimer->Elapsed += gcnew System::Timers::ElapsedEventHandler(Example::OnTimedEvent);

        // Have the timer fire repeated events (true is the default)
        aTimer->AutoReset = true;

        // Start the timer
        aTimer->Enabled = true;

        Console::WriteLine("Press the Enter key to exit the program at any time... ");
        Console::ReadLine();
    }

private:
    static void OnTimedEvent(Object^ source, System::Timers::ElapsedEventArgs^ e)
    {
        Console::WriteLine("The Elapsed event was raised at {0}", e->SignalTime);
    }
};

int main()
{
    Example::Demo();
}
// The example displays output like the following: 
//       Press the Enter key to exit the program at any time... 
//       The Elapsed event was raised at 5/20/2015 8:48:58 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:00 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:02 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:04 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:06 PM
using System;
using System.Timers;

public class Example
{
    private static Timer aTimer;

    public static void Main()
    {
        // Create a timer and set a two second interval.
        aTimer = new System.Timers.Timer();
        aTimer.Interval = 2000;

        // Hook up the Elapsed event for the timer. 
        aTimer.Elapsed += OnTimedEvent;

        // Have the timer fire repeated events (true is the default)
        aTimer.AutoReset = true;

        // Start the timer
        aTimer.Enabled = true;

        Console.WriteLine("Press the Enter key to exit the program at any time... ");
        Console.ReadLine();
    }

    private static void OnTimedEvent(Object source, System.Timers.ElapsedEventArgs e)
    {
        Console.WriteLine("The Elapsed event was raised at {0}", e.SignalTime);
    }
}
// The example displays output like the following: 
//       Press the Enter key to exit the program at any time... 
//       The Elapsed event was raised at 5/20/2015 8:48:58 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:00 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:02 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:04 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:06 PM
open System.Timers

let onTimedEvent source (e: ElapsedEventArgs) =
    printfn $"The Elapsed event was raised at {e.SignalTime}"

// Create a timer and set a two second interval.
let aTimer = new Timer()
aTimer.Interval <- 2000

// Hook up the Elapsed event for the timer. 
aTimer.Elapsed.AddHandler onTimedEvent

// Have the timer fire repeated events (true is the default)
aTimer.AutoReset <- true

// Start the timer
aTimer.Enabled <- true

printfn "Press the Enter key to exit the program at any time... "
stdin.ReadLine() |> ignore

// The example displays output like the following: 
//       Press the Enter key to exit the program at any time... 
//       The Elapsed event was raised at 5/20/2015 8:48:58 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:00 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:02 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:04 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:06 PM
Imports System.Timers

Public Module Example
    Private aTimer As Timer

    Public Sub Main()
        ' Create a timer and set a two second interval.
        aTimer = New System.Timers.Timer()
        aTimer.Interval = 2000

        ' Hook up the Elapsed event for the timer.  
        AddHandler aTimer.Elapsed, AddressOf OnTimedEvent

        ' Have the timer fire repeated events (true is the default)
        aTimer.AutoReset = True

        ' Start the timer
        aTimer.Enabled = True

        Console.WriteLine("Press the Enter key to exit the program at any time... ")
        Console.ReadLine()
    End Sub

    Private Sub OnTimedEvent(source As Object, e As System.Timers.ElapsedEventArgs)
        Console.WriteLine("The Elapsed event was raised at {0}", e.SignalTime)
    End Sub
End Module
' The example displays output like the following: 
'       Press the Enter key to exit the program at any time... 
'       The Elapsed event was raised at 5/20/2015 8:48:58 PM 
'       The Elapsed event was raised at 5/20/2015 8:49:00 PM 
'       The Elapsed event was raised at 5/20/2015 8:49:02 PM 
'       The Elapsed event was raised at 5/20/2015 8:49:04 PM 
'       The Elapsed event was raised at 5/20/2015 8:49:06 PM

コンストラクター

ElapsedEventArgs(DateTime)

ElapsedEventArgs クラスの新しいインスタンスを初期化します。

プロパティ

SignalTime

Elapsed イベントが発生した日時を取得します。

メソッド

Equals(Object)

指定したオブジェクトが現在のオブジェクトと等しいかどうかを判断します。

(継承元 Object)
GetHashCode()

既定のハッシュ関数として機能します。

(継承元 Object)
GetType()

現在のインスタンスの Type を取得します。

(継承元 Object)
MemberwiseClone()

現在の Objectの簡易コピーを作成します。

(継承元 Object)
ToString()

現在のオブジェクトを表す文字列を返します。

(継承元 Object)

適用対象