VectorKeyFrame.InterpolateValue(Vector, Double) Method
Definition
Important
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Returns the interpolated value of a specific key frame at the progress increment provided.
public:
System::Windows::Vector InterpolateValue(System::Windows::Vector baseValue, double keyFrameProgress);
public System.Windows.Vector InterpolateValue (System.Windows.Vector baseValue, double keyFrameProgress);
member this.InterpolateValue : System.Windows.Vector * double -> System.Windows.Vector
Public Function InterpolateValue (baseValue As Vector, keyFrameProgress As Double) As Vector
Parameters
- baseValue
- Vector
The value to animate from.
- keyFrameProgress
- Double
A value between 0.0 and 1.0, inclusive, that specifies the percentage of time that has elapsed for this key frame.
Returns
The output value of this key frame given the specified base value and progress.
Exceptions
Occurs if keyFrameProgress
is not between 0.0 and 1.0, inclusive.
Remarks
The base value is typically the initial value of the property being animated or the Value of the previous key frame.
Most implementations will return the value of baseValue
when keyFrameProgress
is 0.0.
Applies to
.NET