A collection of entries which individually determine loot drops. Can contain values determining drop outcomes, including rolls, bonus rolls and tiers.
Properties
bonusRolls
read-only bonusRolls: minecraftcommon.NumberRange;
Returns the number of extra times a loot pool will be rolled based on the player's luck level, represented as a range from minimum to maximum rolls.
Type: @minecraft/common.NumberRange
conditions
read-only conditions: LootItemCondition[];
Type: LootItemCondition[]
entries
read-only entries: LootPoolEntry[];
Gets a complete list of all loot pool entries contained in the loot pool.
Type: LootPoolEntry[]
rolls
read-only rolls: minecraftcommon.NumberRange;
Returns the number of times a loot pool will be rolled, represented as a range from minimum to maximum rolls.
Type: @minecraft/common.NumberRange
tiers
read-only tiers?: LootPoolTiers;
Gets the loot pool tier values for a given table if they exist.
Type: LootPoolTiers