TextureLoader.FillTexture(CubeTexture,GraphicsStream,Vector4)
FillTexture メソッド
ユーザー指定のメソッドを使って、指定したテクスチャの各ミップ レベルのテクセルをそれぞれ指定する。
定義
Visual Basic | Public Shared Sub FillTexture( _ ByVal texture As CubeTexture, _ ByVal compiledCode As GraphicsStream, _ ByVal constants() As Vector4 _ ) |
C# | public static void FillTexture( CubeTexture texture, GraphicsStream compiledCode, Vector4[] constants ); |
Managed C++ | public: static void FillTexture( CubeTexture* texture, GraphicsStream* compiledCode, Vector4 constants __gc[] ); |
JScript | public static function FillTexture( texture : CubeTexture, compiledCode : GraphicsStream, constants : Vector4[] ) : void; |
パラメータ
texture | Microsoft.DirectX.Direct3D.CubeTexture. |
compiledCode | Microsoft.DirectX.Direct3D.GraphicsStream. |
constants | Microsoft.DirectX.Vector4[]. |
対象
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