Mesh.FromStream(Stream,Int32,MeshFlags,Device,GraphicsStream,ExtendedMaterial)
FromStream メソッド
メモリからメッシュをロードする。
定義
Visual Basic | Public Shared Function FromStream( _ ByVal stream As Stream, _ ByVal readBytes As Integer, _ ByVal options As MeshFlags, _ ByVal device As Device, _ ByRef adjacency As GraphicsStream, _ ByRef materials As ExtendedMaterial _ ) As Mesh |
C# | public static Mesh FromStream( Stream stream, int readBytes, MeshFlags options, Device device, out GraphicsStream adjacency, out ExtendedMaterial materials ); |
Managed C++ | public: static Mesh* FromStream( Stream* stream, int readBytes, MeshFlags options, Device* device, GraphicsStream** adjacency, ExtendedMaterial* materials ); |
JScript | public static function FromStream( stream : Stream, readBytes : int, options : MeshFlags, device : Device, adjacency : GraphicsStream, materials : ExtendedMaterial ) : Mesh; |
パラメータ
stream | System.IO.Stream. |
readBytes | System.Int32. |
options | Microsoft.DirectX.Direct3D.MeshFlags. |
device | Microsoft.DirectX.Direct3D.Device. |
adjacency | Microsoft.DirectX.Direct3D.GraphicsStream. |
materials | Microsoft.DirectX.Direct3D.ExtendedMaterial[]. |
戻り値
Microsoft.DirectX.Direct3D.Mesh.
対象
© 2002 Microsoft Corporation. All rights reserved. Terms of use.