Mesh.LoadHierarchy(Stream,Int32,MeshFlags,Device,AllocateHierarchy,LoadUserData)
LoadHierarchy メソッド
x. ファイルの最初のフレーム階層をロードする。
定義
Visual Basic | Public Shared Function LoadHierarchy( _ ByVal stream As Stream, _ ByVal readBytes As Integer, _ ByVal options As MeshFlags, _ ByVal device As Device, _ ByVal allocHierarcy As AllocateHierarchy, _ ByVal userDataLoader As LoadUserData _ ) As AnimationRootFrame |
C# | public static AnimationRootFrame LoadHierarchy( Stream stream, int readBytes, MeshFlags options, Device device, AllocateHierarchy allocHierarcy, LoadUserData userDataLoader ); |
Managed C++ | public: static AnimationRootFrame LoadHierarchy( Stream* stream, int readBytes, MeshFlags options, Device* device, AllocateHierarchy* allocHierarcy, LoadUserData* userDataLoader ); |
JScript | public static function LoadHierarchy( stream : Stream, readBytes : int, options : MeshFlags, device : Device, allocHierarcy : AllocateHierarchy, userDataLoader : LoadUserData ) : AnimationRootFrame; |
パラメータ
stream | System.IO.Stream. |
readBytes | System.Int32. |
options | Microsoft.DirectX.Direct3D.MeshFlags. |
device | Microsoft.DirectX.Direct3D.Device. |
allocHierarcy | Microsoft.DirectX.Direct3D.AllocateHierarchy. |
userDataLoader | Microsoft.DirectX.Direct3D.LoadUserData. |
戻り値
Microsoft.DirectX.Direct3D.AnimationRootFrame.
対象
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