Geometry.ComputeBoundingBox(GraphicsStream,Int32,VertexFormats,Vector3,Vector3)
ComputeBoundingBox メソッド
座標軸を原点とする境界ボックスを算出する。
定義
Visual Basic | Public Shared Sub ComputeBoundingBox( _ ByVal pointsFvf As GraphicsStream, _ ByVal numVertices As Integer, _ ByVal vertexFormat As VertexFormats, _ ByRef min As Vector3, _ ByRef max As Vector3 _ ) |
C# | public static void ComputeBoundingBox( GraphicsStream pointsFvf, int numVertices, VertexFormats vertexFormat, out Vector3 min, out Vector3 max ); |
Managed C++ | public: static void ComputeBoundingBox( GraphicsStream* pointsFvf, int numVertices, VertexFormats vertexFormat, Vector3* min, Vector3* max ); |
JScript | public static function ComputeBoundingBox( pointsFvf : GraphicsStream, numVertices : int, vertexFormat : VertexFormats, min : Vector3, max : Vector3 ) : void; |
パラメータ
pointsFvf | Microsoft.DirectX.Direct3D.GraphicsStream. |
numVertices | System.Int32. |
vertexFormat | Microsoft.DirectX.Direct3D.VertexFormats. |
min | Microsoft.DirectX.Vector3. |
max | Microsoft.DirectX.Vector3. |
対象
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