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Geometry.ComputeBoundingBox(GraphicsStream,Int32,VertexFormats,Vector3,Vector3)

ComputeBoundingBox メソッド

座標軸を原点とする境界ボックスを算出する。

定義

Visual Basic Public Shared Sub ComputeBoundingBox( _
    ByVal pointsFvf As GraphicsStream, _
    ByVal numVertices As Integer, _
    ByVal vertexFormat As VertexFormats, _
    ByRef min As Vector3, _
    ByRef max As Vector3 _
)
C# public static void ComputeBoundingBox(
    GraphicsStream pointsFvf,
    int numVertices,
    VertexFormats vertexFormat,
    out Vector3 min,
    out Vector3 max
);
Managed C++ public: static void ComputeBoundingBox(
    GraphicsStreampointsFvf,
    int numVertices,
    VertexFormats vertexFormat,
    Vector3min,
    Vector3max
);
JScript public static function ComputeBoundingBox(
    pointsFvf : GraphicsStream,
    numVertices : int,
    vertexFormat : VertexFormats,
    min : Vector3,
    max : Vector3
) : void;

パラメータ

pointsFvf Microsoft.DirectX.Direct3D.GraphicsStream.
numVertices System.Int32.
vertexFormat Microsoft.DirectX.Direct3D.VertexFormats.
min Microsoft.DirectX.Vector3.
max Microsoft.DirectX.Vector3.

対象

Geometry

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