Geometry.IntersectTri(Vector3,Vector3,Vector3,Vector3,Vector3,IntersectInformation)
IntersectTri メソッド
テクスチャ座標の勾配に基づいて頂点ごとの座標系を算出する。
定義
Visual Basic | Public Shared Function IntersectTri( _ ByVal zero As Vector3, _ ByVal one As Vector3, _ ByVal two As Vector3, _ ByVal rayPos As Vector3, _ ByVal rayDir As Vector3, _ ByRef hitLocation As IntersectInformation _ ) As Boolean |
C# | public static bool IntersectTri( Vector3 zero, Vector3 one, Vector3 two, Vector3 rayPos, Vector3 rayDir, ref IntersectInformation hitLocation ); |
Managed C++ | public: static bool IntersectTri( Vector3 zero, Vector3 one, Vector3 two, Vector3 rayPos, Vector3 rayDir, IntersectInformation* hitLocation ); |
JScript | public static function IntersectTri( zero : Vector3, one : Vector3, two : Vector3, rayPos : Vector3, rayDir : Vector3, hitLocation : IntersectInformation ) : boolean; |
パラメータ
zero | Microsoft.DirectX.Vector3. |
one | Microsoft.DirectX.Vector3. |
two | Microsoft.DirectX.Vector3. |
rayPos | Microsoft.DirectX.Vector3. |
rayDir | Microsoft.DirectX.Vector3. |
hitLocation | Microsoft.DirectX.Direct3D.IntersectInformation. |
戻り値
System.Boolean.
対象
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