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Geometry.IntersectTri(Vector3,Vector3,Vector3,Vector3,Vector3,IntersectInformation)

IntersectTri メソッド

テクスチャ座標の勾配に基づいて頂点ごとの座標系を算出する。

定義

Visual Basic Public Shared Function IntersectTri( _
    ByVal zero As Vector3, _
    ByVal one As Vector3, _
    ByVal two As Vector3, _
    ByVal rayPos As Vector3, _
    ByVal rayDir As Vector3, _
    ByRef hitLocation As IntersectInformation _
) As Boolean
C# public static bool IntersectTri(
    Vector3 zero,
    Vector3 one,
    Vector3 two,
    Vector3 rayPos,
    Vector3 rayDir,
    ref IntersectInformation hitLocation
);
Managed C++ public: static bool IntersectTri(
    Vector3 zero,
    Vector3 one,
    Vector3 two,
    Vector3 rayPos,
    Vector3 rayDir,
    IntersectInformationhitLocation
);
JScript public static function IntersectTri(
    zero : Vector3,
    one : Vector3,
    two : Vector3,
    rayPos : Vector3,
    rayDir : Vector3,
    hitLocation : IntersectInformation
) : boolean;

パラメータ

zero Microsoft.DirectX.Vector3.
one Microsoft.DirectX.Vector3.
two Microsoft.DirectX.Vector3.
rayPos Microsoft.DirectX.Vector3.
rayDir Microsoft.DirectX.Vector3.
hitLocation Microsoft.DirectX.Direct3D.IntersectInformation.

戻り値

System.Boolean.

対象

Geometry

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