Manager Class
Provides information about the environment, and enumerates and retrieves device capabilities.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public NotInheritable Class Manager
'Usage
Dim instance As Manager
public sealed class Manager
public ref class Manager sealed
public final class Manager
public final class Manager
Remarks
In managed code, the Manager class replaces most of the functionality of the C++ IDirect3DMobile interface, except that it does not create a device. For device creation and manipulation options, see Device. You cannot create an instance of this class or inherit from it.
Example
The following code examples demonstrates obtaining information from the Manager class.
' check support for a Format.A16B16R16F render target
If Not Microsoft.WindowsMobile.DirectX.Direct3D.Manager.CheckDeviceFormat(0, DeviceType.Default, Format.A1R5G5B5, Usage.RenderTarget, ResourceType.BackBuffer, Format.A1R5G5B5) Then
MsgBox("Supported")
End If
// check support for a Format.A16B16R16F render target
if (!Microsoft.WindowsMobile.DirectX.Direct3D.Manager.CheckDeviceFormat(0, DeviceType.Default, Format.A1R5G5B5,
Usage.RenderTarget, ResourceType.BackBuffer,
Format.A1R5G5B5))
MessageBox.Show("Supported");
Inheritance Hierarchy
System.Object
Microsoft.WindowsMobile.DirectX.Direct3D.BaseMesh
Microsoft.WindowsMobile.DirectX.Direct3D.Manager
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
Manager Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace