TextureAddress Enumeration
Defines constants that describe the supported texture-addressing modes.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Enumeration TextureAddress
'Usage
Dim instance As TextureAddress
public enum TextureAddress
public enum class TextureAddress
public enum TextureAddress
public enum TextureAddress
Members
Member name | Description | |
---|---|---|
Border | Texture coordinates outside the range [0.0, 1.0] are set to the border color. | |
Clamp | Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively. | |
Mirror | Similar to Wrap, except that the texture is flipped at every integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again, and so on. | |
Wrap | Tiles the texture at every integer junction. For example, for u values between 0 and 3, the texture is repeated three times. No mirroring is performed. |
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
Microsoft.WindowsMobile.DirectX.Direct3D Namespace