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TextureAddress Enumeration

Defines constants that describe the supported texture-addressing modes.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
Public Enumeration TextureAddress
'Usage
Dim instance As TextureAddress
public enum TextureAddress
public enum class TextureAddress
public enum TextureAddress
public enum TextureAddress

Members

  Member name Description
Supported by the .NET Compact Framework Border Texture coordinates outside the range [0.0, 1.0] are set to the border color. 
Supported by the .NET Compact Framework Clamp Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively. 
Supported by the .NET Compact Framework Mirror Similar to Wrap, except that the texture is flipped at every integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again, and so on. 
Supported by the .NET Compact Framework Wrap Tiles the texture at every integer junction. For example, for u values between 0 and 3, the texture is repeated three times. No mirroring is performed. 

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

Microsoft.WindowsMobile.DirectX.Direct3D Namespace

Other Resources

Mobile Direct3D Programming