Contains named constant values that specify the state of a scripting engine. This enumeration is used by the IActiveScript::GetScriptState, IActiveScript::SetScriptState, and IActiveScriptSite::OnStateChange methods.
Microsoft® Windows® Script Interfaces SCRIPTSTATE |
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typedef enum tagSCRIPTSTATE { SCRIPTSTATE_UNINITIALIZED = 0, SCRIPTSTATE_INITIALIZED = 5, SCRIPTSTATE_STARTED = 1, SCRIPTSTATE_CONNECTED = 2, SCRIPTSTATE_DISCONNECTED = 3, SCRIPTSTATE_CLOSED = 4 } SCRIPTSTATE;
IActiveScript::GetScriptStateIActiveScript::SetScriptStateIActiveScriptSite::OnStateChange
- SCRIPTSTATE_UNINITIALIZED
Script has just been created, but has not yet been initialized using an IPersist* interface and IActiveScript::SetScriptSite. - SCRIPTSTATE_INITIALIZED
Script has been initialized, but is not running (connecting to other objects or sinking events) or executing any code. Code can be queried for execution by calling the IActiveScriptParse::ParseScriptText method. - SCRIPTSTATE_STARTED
Script can execute code, but is not yet sinking the events of objects added by the IActiveScript::AddNamedItem method. - SCRIPTSTATE_CONNECTED
Script is loaded and connected for sinking events. - SCRIPTSTATE_DISCONNECTED
Script is loaded and has a run-time execution state, but is temporarily disconnected from sinking events. - SCRIPTSTATE_CLOSED
Script has been closed. The scripting engine no longer works and returns errors for most methods.