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SwipeBackThemeAnimation クラス

定義

スワイプ操作後に要素がレイアウト スロットにスライドバックしたときにコントロールに適用される事前構成済みのアニメーションを表します。

public ref class SwipeBackThemeAnimation sealed : Timeline
/// [Windows.Foundation.Metadata.Activatable(65536, Windows.Foundation.UniversalApiContract)]
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class SwipeBackThemeAnimation final : Timeline
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.Activatable(65536, "Windows.Foundation.UniversalApiContract")]
class SwipeBackThemeAnimation final : Timeline
[Windows.Foundation.Metadata.Activatable(65536, typeof(Windows.Foundation.UniversalApiContract))]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class SwipeBackThemeAnimation : Timeline
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.Activatable(65536, "Windows.Foundation.UniversalApiContract")]
public sealed class SwipeBackThemeAnimation : Timeline
Public NotInheritable Class SwipeBackThemeAnimation
Inherits Timeline
<SwipeBackThemeAnimation ... />
継承
Object Platform::Object IInspectable DependencyObject Timeline SwipeBackThemeAnimation
属性

Windows の要件

デバイス ファミリ
Windows 10 (10.0.10240.0 で導入)
API contract
Windows.Foundation.UniversalApiContract (v1.0 で導入)

次の例では、DoubleAnimationSineEase イージング関数を適用して、デクリレート アニメーションを作成します。

<!-- Example template of a custom control that supports swipe selection.  
     A SwipeBackThemeAnimation is run when the control goes to the Normal state. -->
-->
<ResourceDictionary
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:local="using:BlankApp1">

    <Style TargetType="local:SwipeControl" >
        <Setter Property="Template">
            <Setter.Value>
                <ControlTemplate TargetType="local:SwipeControl">
                    <Grid>
                        <VisualStateManager.VisualStateGroups>
                            <VisualStateGroup x:Name="SwipeStates">
                                <VisualState x:Name="Normal">
                                    <Storyboard>
                                        <SwipeBackThemeAnimation TargetName="contentRectangle"/>
                                    </Storyboard>
                                </VisualState>
                                <VisualState x:Name="Selected">
                                    <Storyboard>
                                        <ObjectAnimationUsingKeyFrames Storyboard.TargetName="SelectedText" 
                                            Storyboard.TargetProperty="Visibility">
                                            <DiscreteObjectKeyFrame KeyTime="0" Value="Visible"/>
                                        </ObjectAnimationUsingKeyFrames>
                                    </Storyboard>
                                </VisualState>
                                <VisualState x:Name="Hinting">
                                    <Storyboard>
                                        <SwipeHintThemeAnimation TargetName="contentRectangle"/>
                                    </Storyboard>
                                </VisualState>
                            </VisualStateGroup>
                        </VisualStateManager.VisualStateGroups>
                        <Rectangle Width="100" Height="100" Fill="{TemplateBinding Background}"/>

                        <Rectangle x:Name="contentRectangle"
                            Width="100" 
                            Height="100" 
                            Fill="{TemplateBinding Foreground}"/>
                        <TextBlock x:Name="SelectedText" 
                            Text="Selected" 
                            Visibility="Collapsed" 
                            Foreground="White" 
                            FontSize="20" 
                            VerticalAlignment="Center" 
                            HorizontalAlignment="Center"/>
                    </Grid>
                </ControlTemplate>
            </Setter.Value>
        </Setter>
    </Style>
</ResourceDictionary>
public sealed class SwipeControl : Control
{
    GestureRecognizer _gestureRecognizer;
    bool _isPointerDown = false;
    bool _isSelected = false;
    bool _isCrossSliding = false;

    public SwipeControl()
    {
        this.DefaultStyleKey = typeof(SwipeControl);
        // Direct gesture recognizer to recognize hold and swipe gestures.
        _gestureRecognizer = new GestureRecognizer();
        _gestureRecognizer.GestureSettings = GestureSettings.Hold | 
                                             GestureSettings.HoldWithMouse | 
                                             GestureSettings.CrossSlide;

        _gestureRecognizer.Holding += GestureRecognizer_Holding;
        _gestureRecognizer.CrossSlideHorizontally = false; // Support vertical swiping.
        _gestureRecognizer.CrossSliding += GestureRecognizer_CrossSliding;            
    }

    protected override void OnPointerPressed(PointerRoutedEventArgs e)
    {
        base.OnPointerPressed(e);
        _isPointerDown = CapturePointer(e.Pointer);
        // Send input to GestureRecognizer for processing.
        _gestureRecognizer.ProcessDownEvent(e.GetCurrentPoint(this));

    }

    protected override void OnPointerReleased(PointerRoutedEventArgs e)
    {
        base.OnPointerReleased(e);
        // Send input to GestureRecognizer for processing.
        _gestureRecognizer.ProcessUpEvent(e.GetCurrentPoint(this));

        _isCrossSliding = false;

        // Go to Normal state when pointer is released.
        if (!_isSelected)
        {
            VisualStateManager.GoToState(this, "Normal", true);
        }
    }

    protected override void OnPointerMoved(PointerRoutedEventArgs e)
    {
        base.OnPointerMoved(e);
        if (_isPointerDown)
        {
            // Send input to GestureRecognizer for processing.
            _gestureRecognizer.ProcessMoveEvents(e.GetIntermediatePoints(this));
        }
    }

    void GestureRecognizer_Holding(GestureRecognizer sender, HoldingEventArgs args)
    {
        // Go to Hinting state if control is not already selected.
        if (!_isSelected)
        {
            VisualStateManager.GoToState(this, "Hinting", true);
        }
    }

    void GestureRecognizer_CrossSliding(GestureRecognizer sender, CrossSlidingEventArgs args)
    {
        // Prevent multiple state changes for the same swipe gesture.
        if (!_isCrossSliding)
        {
            _isCrossSliding = true;                

            // Toggle between Selected and Normal on swipe gesture.
            _isSelected = !_isSelected;
            if (_isSelected)
            {
                VisualStateManager.GoToState(this, "Selected", true);
            }
            else
            {
                VisualStateManager.GoToState(this, "Normal", true);
            }
        }
    }
}
// SwipeControl.h:
struct SwipeControl : SwipeControlT<SwipeControl>
{
    SwipeControl();

    void OnPointerPressed(Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e);
    void OnPointerReleased(Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e);
    void OnPointerMoved(Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e);

private:
    Windows::UI::Input::GestureRecognizer m_gestureRecognizer;
    bool m_isPointerDown;
    bool m_isSelected;
    bool m_isCrossSliding;

    void GestureRecognizer_Holding(Windows::UI::Input::GestureRecognizer const& sender, Windows::UI::Input::HoldingEventArgs const& args);
    void GestureRecognizer_CrossSliding(Windows::UI::Input::GestureRecognizer const& sender, Windows::UI::Input::CrossSlidingEventArgs const& args);
};

// SwipeControl.cpp:
SwipeControl::SwipeControl() : m_isCrossSliding(false), m_isPointerDown(false), m_isSelected(false)
{
    DefaultStyleKey(winrt::box_value(L"DocsCppWinRT.SwipeControl"));

    m_gestureRecognizer.GestureSettings(
        Windows::UI::Input::GestureSettings::Hold |
        Windows::UI::Input::GestureSettings::HoldWithMouse |
        Windows::UI::Input::GestureSettings::CrossSlide);

    m_gestureRecognizer.Holding({ this, &SwipeControl::GestureRecognizer_Holding });
    m_gestureRecognizer.CrossSlideHorizontally(false); // Support vertical swiping.
    m_gestureRecognizer.CrossSliding({ this, &SwipeControl::GestureRecognizer_CrossSliding });
}

void SwipeControl::OnPointerPressed(Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e)
{
    m_isPointerDown = CapturePointer(e.Pointer());
    // Send input to GestureRecognizer for processing.
    m_gestureRecognizer.ProcessDownEvent(e.GetCurrentPoint(*this));
}

void SwipeControl::OnPointerReleased(Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e)
{
    // Send input to GestureRecognizer for processing.
    m_gestureRecognizer.ProcessUpEvent(e.GetCurrentPoint(*this));

    m_isCrossSliding = false;

    // Go to Normal state when pointer is released.
    if (!m_isSelected)
    {
        Windows::UI::Xaml::VisualStateManager::GoToState(*this, L"Normal", true);
    }
}

void SwipeControl::OnPointerMoved(Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e)
{
    if (m_isPointerDown)
    {
        // Send input to GestureRecognizer for processing.
        m_gestureRecognizer.ProcessMoveEvents(e.GetIntermediatePoints(*this));
    }
}

void SwipeControl::GestureRecognizer_Holding(Windows::UI::Input::GestureRecognizer const& /* sender */,
    Windows::UI::Input::HoldingEventArgs const& /* args */)
{
    // Go to Hinting state if control is not already selected.
    if (!m_isSelected)
    {
        Windows::UI::Xaml::VisualStateManager::GoToState(*this, L"Hinting", true);
    }
}

void SwipeControl::GestureRecognizer_CrossSliding(Windows::UI::Input::GestureRecognizer const& /* sender */,
    Windows::UI::Input::CrossSlidingEventArgs const& /* args */)
{
    // Prevent multiple state changes for the same swipe gesture.
    if (!m_isCrossSliding)
    {
        m_isCrossSliding = true;

        // Toggle between Selected and Normal on swipe gesture.
        m_isSelected = !m_isSelected;
        if (m_isSelected)
        {
            Windows::UI::Xaml::VisualStateManager::GoToState(*this, L"Selected", true);
        }
        else
        {
            Windows::UI::Xaml::VisualStateManager::GoToState(*this, L"Normal", true);
        }
    }
}
// SwipeControl.h:
public ref class SwipeControl sealed : public Windows::UI::Xaml::Controls::Control
{
public:
    SwipeControl();

protected:
    virtual void OnPointerPressed(Windows::UI::Xaml::Input::PointerRoutedEventArgs^ e) override;
    virtual void OnPointerReleased(Windows::UI::Xaml::Input::PointerRoutedEventArgs^ e) override;
    virtual void OnPointerMoved(Windows::UI::Xaml::Input:: PointerRoutedEventArgs^ e) override;

private:
    Windows::UI::Input::GestureRecognizer^     m_gestureRecognizer;
    bool                                       m_isPointerDown;
    bool                                       m_isSelected;
    bool                                       m_isCrossSliding;

    void GestureRecognizer_Holding(Windows::UI::Input::GestureRecognizer^ sender,    
        Windows::UI::Input::HoldingEventArgs^ args);
    void GestureRecognizer_CrossSliding(Windows::UI::Input::GestureRecognizer^ sender, 
        Windows::UI::Input::CrossSlidingEventArgs^ args);
};

// SwipeControl.cpp:
SwipeControl::SwipeControl() : m_isCrossSliding(false), m_isPointerDown(false), m_isSelected(false)
{
    DefaultStyleKey = "DocsCPP.SwipeControl";

    m_gestureRecognizer = ref new GestureRecognizer();
    m_gestureRecognizer->GestureSettings = GestureSettings::Hold | 
                                              GestureSettings::HoldWithMouse | 
                                              GestureSettings::CrossSlide;

    m_gestureRecognizer->Holding::add(ref new TypedEventHandler<GestureRecognizer^, 
        HoldingEventArgs^>(this, &SwipeControl::GestureRecognizer_Holding));
    m_gestureRecognizer->CrossSlideHorizontally = false; // Support vertical swiping.
    m_gestureRecognizer->CrossSliding::add(ref new TypedEventHandler<GestureRecognizer^, 
        CrossSlidingEventArgs^>(this, &SwipeControl::GestureRecognizer_CrossSliding));
}

void SwipeControl::OnPointerPressed(PointerRoutedEventArgs^ e)
{
    m_isPointerDown = CapturePointer(e->Pointer);
    // Send input to GestureRecognizer for processing.
    m_gestureRecognizer->ProcessDownEvent(e->GetCurrentPoint(this));
}

void SwipeControl::OnPointerReleased(PointerRoutedEventArgs^ e)
{
    // Send input to GestureRecognizer for processing.
    m_gestureRecognizer->ProcessUpEvent(e->GetCurrentPoint(this));

    m_isCrossSliding = false;

    // Go to Normal state when pointer is released.
    if (!m_isSelected)
    {
        VisualStateManager::GoToState(this, "Normal", true);
    }
}

void SwipeControl::OnPointerMoved(PointerRoutedEventArgs^ e)
{
    if (m_isPointerDown)
    {
        // Send input to GestureRecognizer for processing.
        m_gestureRecognizer->ProcessMoveEvents(e->GetIntermediatePoints(this));
    }
}

void SwipeControl::GestureRecognizer_Holding(GestureRecognizer^ sender, HoldingEventArgs^ args)
{
    // Go to Hinting state if control is not already selected.
    if (!m_isSelected)
    {
        VisualStateManager::GoToState(this, "Hinting", true);
    }
}

void SwipeControl::GestureRecognizer_CrossSliding(GestureRecognizer^ sender, CrossSlidingEventArgs^ args)
{
    // Prevent multiple state changes for the same swipe gesture.
    if (!m_isCrossSliding)
    {
        m_isCrossSliding = true;                

        // Toggle between Selected and Normal on swipe gesture.
        m_isSelected = !m_isSelected;
        if (m_isSelected)
        {
            VisualStateManager::GoToState(this, "Selected", true);
        }
        else
        {
            VisualStateManager::GoToState(this, "Normal", true);
        }
    } 
}

注釈

Duration プロパティの設定は、期間が事前に構成されているため、このオブジェクトには影響しません。

コンストラクター

SwipeBackThemeAnimation()

SwipeBackThemeAnimation クラスの新しいインスタンスを初期化します。

プロパティ

AutoReverse

順方向の反復の完了後に、タイムラインを逆方向に再生するかどうかを示す値を取得または設定します。

(継承元 Timeline)
BeginTime

この タイムライン を開始する時刻を取得または設定します。

(継承元 Timeline)
Dispatcher

このオブジェクトが関連付けられている CoreDispatcher を取得します。 CoreDispatcher は、コードが UI 以外のスレッドによって開始された場合でも、UI スレッド上の DependencyObject にアクセスできる機能を表します。

(継承元 DependencyObject)
Duration

繰り返しをカウントせずに、このタイムラインの再生に要する時間を取得または設定します。

(継承元 Timeline)
FillBehavior

アニメーションがアクティブ期間の終わりに達した後の動作を指定する値を取得または設定します。

(継承元 Timeline)
FromHorizontalOffset

アニメーションがアクティブな場合に、ターゲットが水平方向に変換される距離を取得または設定します。

FromHorizontalOffsetProperty

FromHorizontalOffset 依存関係プロパティを識別します。

FromVerticalOffset

アニメーションがアクティブな場合にターゲットを垂直方向に変換する距離を取得または設定します。

FromVerticalOffsetProperty

FromHorizontalOffset 依存関係プロパティを識別します。

RepeatBehavior

このタイムラインの繰り返し動作を取得または設定します。

(継承元 Timeline)
SpeedRatio

このタイムラインの進行状況を示す、親に対する相対的なレートを取得または設定 します

(継承元 Timeline)
TargetName

対象となるコントロール要素の参照名を取得または設定します。

TargetNameProperty

TargetName 依存関係プロパティを識別します。

メソッド

ClearValue(DependencyProperty)

依存関係プロパティのローカル値をクリアします。

(継承元 DependencyObject)
GetAnimationBaseValue(DependencyProperty)

依存関係プロパティに対して確立された基本値を返します。これは、アニメーションがアクティブでない場合に適用されます。

(継承元 DependencyObject)
GetValue(DependencyProperty)

DependencyObject から依存関係プロパティの現在の有効な値を返します。

(継承元 DependencyObject)
ReadLocalValue(DependencyProperty)

ローカル値が設定されている場合は、依存関係プロパティのローカル値を返します。

(継承元 DependencyObject)
RegisterPropertyChangedCallback(DependencyProperty, DependencyPropertyChangedCallback)

この DependencyObject インスタンスの特定の DependencyProperty に対する変更をリッスンするための通知関数を登録します。

(継承元 DependencyObject)
SetValue(DependencyProperty, Object)

DependencyObject の依存関係プロパティのローカル値を設定します。

(継承元 DependencyObject)
UnregisterPropertyChangedCallback(DependencyProperty, Int64)

RegisterPropertyChangedCallback を呼び出して以前に登録した変更通知を取り消します。

(継承元 DependencyObject)

イベント

Completed

Storyboard オブジェクトの再生が完了したときに発生します。

(継承元 Timeline)

適用対象

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