Matrix.SetLookAtM Method
Definition
Important
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Defines a viewing transformation in terms of an eye point, a center of view, and an up vector.
[Android.Runtime.Register("setLookAtM", "([FIFFFFFFFFF)V", "")]
public static void SetLookAtM (float[]? rm, int rmOffset, float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ);
[<Android.Runtime.Register("setLookAtM", "([FIFFFFFFFFF)V", "")>]
static member SetLookAtM : single[] * int * single * single * single * single * single * single * single * single * single -> unit
Parameters
- rm
- Single[]
returns the result
- rmOffset
- Int32
index into rm where the result matrix starts
- eyeX
- Single
eye point X
- eyeY
- Single
eye point Y
- eyeZ
- Single
eye point Z
- centerX
- Single
center of view X
- centerY
- Single
center of view Y
- centerZ
- Single
center of view Z
- upX
- Single
up vector X
- upY
- Single
up vector Y
- upZ
- Single
up vector Z
- Attributes
Remarks
Defines a viewing transformation in terms of an eye point, a center of view, and an up vector.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.