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CodeStruct2.AddBase(Object, Object) Method

Definition

Adds an item to the list of inherited objects.

EnvDTE::CodeElement AddBase(winrt::Windows::Foundation::IInspectable const & Base, winrt::Windows::Foundation::IInspectable const & Position);
[System.Runtime.InteropServices.DispId(39)]
public EnvDTE.CodeElement AddBase (object Base, object Position);
[<System.Runtime.InteropServices.DispId(39)>]
abstract member AddBase : obj * obj -> EnvDTE.CodeElement
Public Function AddBase (Base As Object, Optional Position As Object) As CodeElement

Parameters

Base
Object

Required. The class from which to derive implementation.

For CodeClass objects, this is either a CodeClass or a fully qualified type name. Visual C++ requires the colon-separated (::) format for its fully qualified type names. All other languages support the period-separated format.

For CodeEnum objects, Base is a variant containing a fully qualified type name or CodeType object upon which the new enum is based. For C#, this is the underlying type of enum.

Position
Object

Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.

If the value is a Long data type, then AddBase(Object, Object) indicates the element after which to add the new element.

Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.

Returns

A CodeElement object.

Implements

Attributes

Remarks

AddBase returns a CodeElement object rather than a CodeType to accommodate Visual C++. The Kind of the returned object is vsCMElementVCBase for the implementation of Visual C++.

Note

The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same.

Applies to