Noise Constructors

Definition

Overloads

Noise()

Initializes a new instance of the Noise class.

Noise(NoiseLevel, Double)

Initializes a new instance of the Noise class.

Noise()

Source:
Noise.cs

Initializes a new instance of the Noise class.

public Noise ();
Public Sub New ()

Applies to

Noise(NoiseLevel, Double)

Source:
Noise.cs

Initializes a new instance of the Noise class.

public Noise (Microsoft.Azure.CognitiveServices.Vision.Face.Models.NoiseLevel noiseLevel = Microsoft.Azure.CognitiveServices.Vision.Face.Models.NoiseLevel.Low, double value = 0);
new Microsoft.Azure.CognitiveServices.Vision.Face.Models.Noise : Microsoft.Azure.CognitiveServices.Vision.Face.Models.NoiseLevel * double -> Microsoft.Azure.CognitiveServices.Vision.Face.Models.Noise
Public Sub New (Optional noiseLevel As NoiseLevel = Microsoft.Azure.CognitiveServices.Vision.Face.Models.NoiseLevel.Low, Optional value As Double = 0)

Parameters

noiseLevel
NoiseLevel

An enum value indicating level of noise. Possible values include: 'Low', 'Medium', 'High'

value
Double

A number indicating level of noise level ranging from 0 to 1. [0, 0.25) is under exposure. [0.25, 0.75) is good exposure. [0.75, 1] is over exposure. [0, 0.3) is low noise level. [0.3, 0.7) is medium noise level. [0.7, 1] is high noise level.

Applies to